Ejemplo n.º 1
0
    //
    public void SubscribeMethod(string AchieveType, int Id)
    {
        switch (AchieveType)
        {
        case "Jump":

            if (playData.achievements[Id].State == false)
            {
                JumpEvent += new JumpDelegate(JumpMethod);
                JumpBool   = true;
                JumpId     = Id;
                JumpTarget = playData.achievements[Id].Target;
            }
            break;

        case "Level":
            if (playData.achievements[Id].State == false)
            {
                LevelEvent += new LevelDelegate(LevelMethod);
                LevelBool   = true;
                LevelId     = Id;
                playData.achievements[LevelId].Done = playData.level;
                LevelTarget = playData.achievements[Id].Target;
            }
            break;

        case "Attack":
            if (playData.achievements[Id].State == false)
            {
                AttackEvent += new AttackDelegate(AttackMethod);
                AttackBool   = true;
                AttackId     = Id;
                AttackTarget = playData.achievements[Id].Target;
            }
            break;

        case "Die":
            if (playData.achievements[Id].State == false)
            {
                DieEvent += new DieDelegate(DieMethod);
                DieBool   = true;
                DieId     = Id;
                DieTarget = playData.achievements[Id].Target;
            }
            break;

        case "Kill":
            if (playData.achievements[Id].State == false)
            {
                KillEvent += new KillDelegate(KillMethod);
                KillBool   = true;
                KillId     = Id;
                KillTarget = playData.achievements[Id].Target;
            }
            break;
        }
    }
Ejemplo n.º 2
0
        protected virtual void OnOnDeath(List <Body> items)
        {
            DieDelegate handler = OnDeath;

            if (handler != null)
            {
                handler(items);
            }
        }