private IEnumerator InstantiateDice(int diceToInstantiate)
 {
     for (int i = 0; i < diceToInstantiate; i++)
     {
         Die die = Instantiate(diePrefab, player.transform);
         dice.Add(die);
         die.AssignPlayer(player);
         die.transform.Translate(Vector3.up, Space.World);
         die.transform.rotation = Quaternion.Euler(new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)));
         yield return(new WaitForSeconds(.05f));
     }
 }