Ejemplo n.º 1
0
 public void DestroySingleDice(Dice_Control diceToDestroy, bool removeTileDice = true, bool playSound = true)
 {
     if (removeTileDice)
     {
         diceToDestroy.tileControl.RemoveDiceOnTile();
     }
     diceToDestroy.SetDeselected();
     diceToDestroy.StopAllCoroutines();
     diceToDestroy.player.diceOwned.Remove(diceToDestroy.gameObject);
     Destroy(diceToDestroy.gameObject);
     if (playSound)
     {
         gameControl.audioManager.PlaySound("destroyDice");
     }
     //gameControl.AllowInput();//check here for if there is allow input issues
 }
Ejemplo n.º 2
0
    private async void MouseControl()
    {
        ray = mainCamera.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, 100))
        {
            clickedObject = hit.transform.gameObject;
            if (currentySelected == null)
            {
                if (clickedObject.name == playerControl.activePlayer.name)
                {
                    Dice_Control clickedDice = clickedObject.GetComponent <Dice_Control>();
                    if (clickedDice.lowerDice == false && clickedDice.isBase)
                    {
                        clickedDice = clickedObject.transform.parent.GetComponent <Dice_Control>();
                    }
                    currentySelected = clickedDice;
                    clickedDice.SetSelected();
                }
                AllowInput();
            }
            else
            {
                if (currentySelected.isBase)
                {
                    if (currentySelected.gameObject.GetInstanceID() == clickedObject.GetInstanceID() ||
                        currentySelected.child.gameObject.GetInstanceID() == clickedObject.GetInstanceID())
                    {
                        print("Deselecting currently seleted");
                        currentySelected.SetDeselected();
                        currentySelected = null;
                        AllowInput();
                        return;
                    }

                    float distance = Vector3.Distance(currentySelected.transform.position, clickedObject.transform.position);
                    //print("current distance to clicked object is: " + distance);
                    if (distance <= GlobalVariables.data.BASE_SPAWN_DISTANCE)
                    {
                        if (clickedObject.name == GlobalVariables.data.TILE_NAME || clickedObject.name == currentySelected.player.name)
                        {
                            TileControl clickedTile = clickedObject.GetComponent <TileControl>();
                            if (clickedTile == null)
                            {
                                clickedTile = clickedObject.GetComponent <Dice_Control>().tileControl;
                            }
                            if (clickedTile.diceOnTile == null)
                            {
                                boardControl.CreateDiceAt(clickedTile, currentySelected.player);
                                playerControl.TakenMove();
                            }
                            else
                            {
                                Dice_Control diceOneTile = clickedTile.diceOnTile;
                                if (currentySelected.player.name == diceOneTile.player.name)
                                {
                                    boardControl.BaseReenforceAdjacent(diceOneTile);
                                }
                                else
                                {
                                    boardControl.CalculateBasesAttackEnemy(currentySelected, diceOneTile);
                                }
                            }
                        }
                        else if (clickedObject.GetComponent <Dice_Control>() != null)
                        {
                            boardControl.CalculateBasesAttackEnemy(currentySelected, clickedObject.GetComponent <Dice_Control>());
                        }
                        else
                        {
                            print("the user clicked a non player, not board object");
                            AllowInput();
                        }
                    }
                    else
                    {
                        TileControl clickedTile = clickedObject.GetComponent <TileControl>();
                        if (clickedTile == null)
                        {
                            Debug.Log($"object too far to consider Creating dice");
                            Dice_Control dice_Control = clickedObject.GetComponent <Dice_Control>();
                            if (dice_Control != null)
                            {
                                boardControl.InvalidMove(dice_Control.tileControl);
                            }
                            AllowInput();
                        }
                        else
                        {
                            boardControl.InvalidMove(clickedTile);
                        }
                    }
                }
                else
                {
                    if (currentySelected.gameObject.GetInstanceID() == clickedObject.GetInstanceID())
                    {
                        print("Deselected currently seleted");
                        currentySelected.SetDeselected();
                        currentySelected = null;
                        AllowInput();
                        return;
                    }

                    if (clickedObject.name == GlobalVariables.data.TILE_NAME || clickedObject.name == currentySelected.player.name)
                    {
                        //handles if dice was clicked, get the assosicated tile
                        TileControl clickedTile = clickedObject.GetComponent <TileControl>();
                        if (clickedTile == null)
                        {
                            clickedTile = clickedObject.GetComponent <Dice_Control>().tileControl;
                        }

                        List <TileControl> path = boardControl.Pathfind(currentySelected.tileControl, clickedTile, playerControl.activePlayer.numberOfMoves);
                        if (path == null)
                        {
                            AllowInput();
                            return;
                        }
                        else
                        {
                            PrintPath(path);
                            if (clickedTile.diceOnTile == null)
                            {
                                await boardControl.MoveToEmptyTile(path, currentySelected);

                                playerControl.TakenMove();
                                AllowInput();
                            }
                            else
                            {
                                Dice_Control diceOneTile = clickedTile.diceOnTile;
                                if (currentySelected.player.name == diceOneTile.player.name)
                                {
                                    //this gets the child dice when a base is the target
                                    if (diceOneTile.isBase && diceOneTile.lowerDice)
                                    {
                                        boardControl.CombineFriendlyDice(currentySelected, diceOneTile.transform.GetChild(6).GetComponent <Dice_Control>(), path);
                                    }
                                    else
                                    {
                                        boardControl.CombineFriendlyDice(currentySelected, diceOneTile, path);
                                    }
                                }
                                else
                                {
                                    if (diceOneTile.isBase)
                                    {
                                        boardControl.CalculateAttackEnemyBase(currentySelected, diceOneTile.transform.GetChild(6).GetComponent <Dice_Control>(), path);
                                    }
                                    else
                                    {
                                        await boardControl.CalculateAttackEnemy(currentySelected, diceOneTile, path);
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        Dice_Control clickedDice = clickedObject.GetComponent <Dice_Control>();
                        if (clickedDice != null)
                        {
                            List <TileControl> path = boardControl.Pathfind(currentySelected.tileControl, clickedDice.tileControl, playerControl.activePlayer.numberOfMoves);
                            if (path == null)
                            {
                                AllowInput();
                                return;
                            }
                            else
                            {
                                PrintPath(path);
                                if (clickedDice.isBase)
                                {
                                    if (clickedDice.lowerDice)
                                    {
                                        boardControl.CalculateAttackEnemyBase(currentySelected, clickedDice.transform.GetChild(6).GetComponent <Dice_Control>(), path);
                                    }
                                    else
                                    {
                                        boardControl.CalculateAttackEnemyBase(currentySelected, clickedDice, path);
                                    }
                                }
                                else
                                {
                                    await boardControl.CalculateAttackEnemy(currentySelected, clickedDice, path);
                                }
                            }
                        }
                        else
                        {
                            AllowInput();
                            print("the user clicked a non player, not board object");
                        }
                    }
                }
            }
        }
        else
        {
            AllowInput();
        }
    }
Ejemplo n.º 3
0
    internal async void CombineFriendlyDice(Dice_Control selectedDice, Dice_Control targetDice, List <TileControl> path)
    {
        if (selectedDice.GetInstanceID() == targetDice.GetInstanceID())
        {
            InvalidMove(targetDice.tileControl);
            return;
        }

        int sum = selectedDice.currentValue + targetDice.currentValue;

        if (targetDice.isBase)
        {
            if (targetDice.GetDiceValue() == 6)
            {
                InvalidMove(targetDice.tileControl);
                return;
            }

            if (sum > 6)
            {
                Debug.Log($"Reenforcing outpost from {targetDice.currentValue} to 6");
                await HopTo(path, selectedDice);

                await targetDice.AnimateDiceValueChange(6);

                await selectedDice.AnimateDiceValueChange(sum - 6);
            }
            else if (sum == 6)
            {
                Debug.Log($"Absorbing unit, from {targetDice.currentValue} to 6");
                await HopTo(path, selectedDice);

                await targetDice.AnimateDiceValueChange(6);

                DestroySingleDice(selectedDice, true, false);
                UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl, false);
            }
            else
            {
                Debug.Log($"Reenforcing outpost from {targetDice.currentValue} to " + sum);
                await HopTo(path, selectedDice);

                await targetDice.AnimateDiceValueChange(sum);

                DestroySingleDice(selectedDice, true, false);
                UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl, false);
            }
            //targetDice.SetSelected();//crashes here
            //gameControl.currentySelected = targetDice;
            gameControl.audioManager.PlaySound("combine");
            gameControl.playerControl.TakenMove(path.Count);
            gameControl.AllowInput();
            return;
        }
        else if (sum >= 12)
        {
            if (targetDice.isBase)
            {
                Debug.Log($"Target already base {targetDice.tileControl.tileIndex}");
                InvalidMove(targetDice.tileControl);
                return;
            }
            gameControl.currentySelected = null;
            await HopTo(path, selectedDice);

            UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl);
            Debug.Log($"Making new Base at {targetDice.tileControl.tileIndex}");
            CreateBase(selectedDice, targetDice);
        }
        else if (sum > 6)
        {
            if (targetDice.currentValue == 6)
            {
                Debug.Log($"Invlaid Move target at maximum");
                InvalidMove(targetDice.tileControl);
                return;
            }
            Debug.Log($"Setting target from {targetDice.currentValue} to 6");
            await HopTo(path, selectedDice);

            await targetDice.AnimateDiceValueChange(6);

            await selectedDice.AnimateDiceValueChange(sum - 6);
        }
        else if (sum <= 6)
        {
            await HopTo(path, selectedDice);

            Debug.Log($"Combining dice, {sum}");
            await targetDice.AnimateDiceValueChange(sum);

            DestroySingleDice(selectedDice, true, false);
            UpdateBoardMeta(selectedDice.tileControl, targetDice.tileControl, false);
        }
        selectedDice.SetDeselected();
        targetDice.SetSelected();
        gameControl.currentySelected = targetDice;
        gameControl.audioManager.PlaySound("combine");
        gameControl.playerControl.TakenMove(path.Count);
        gameControl.AllowInput();
    }