public int calculateDice(int totalDiceNum, int dic3, int dic6) { if ((dic3 + dic6) > totalDiceNum) { return(0); } int[] resD3Array = new int[dice3Amount]; int _RollD3resSUM = 0; int[] resD6Array = new int[dice6Amount]; int _RollD6resSUM = 0; for (int i = 0; i < dice3Amount; i++) { Dice tem = new Dice3(); tem.Roll(); resD3Array[i] = tem.getDiceRes(); Debug.Log(tem.getDiceRes()); _RollD3resSUM += tem.getDiceRes(); } Debug.Log(dice3Amount + " 颗三面骰子的和 " + _RollD3resSUM); for (int i = 0; i < dice6Amount; i++) { Dice tem = new Dice6(); tem.Roll(); resD6Array[i] = tem.getDiceRes(); Debug.Log(tem.getDiceRes()); _RollD6resSUM += tem.getDiceRes(); } Debug.Log(dice6Amount + " 颗六面骰子的和 " + _RollD6resSUM); return(_RollD3resSUM + _RollD6resSUM); }
public int calculateDice(int dic3, int dic6) { resD3Array = new int[dic3]; int _RollD3resSUM = 0; resD6Array = new int[dic6]; int _RollD6resSUM = 0; for (int i = 0; i < dic3; i++) { Dice tem = new Dice3(); tem.Roll(); resD3Array[i] = tem.getDiceRes(); // Debug.Log(tem.getDiceRes()); _RollD3resSUM += tem.getDiceRes(); } // Debug.Log(dic3 + " 颗三面骰子的和 " + _RollD3resSUM); for (int i = 0; i < dic6; i++) { Dice tem = new Dice6(); tem.Roll(); resD6Array[i] = tem.getDiceRes(); // Debug.Log(tem.getDiceRes()); _RollD6resSUM += tem.getDiceRes(); } // Debug.Log(dic6+ " 颗六面骰子的和 " + _RollD6resSUM); int _sum = _RollD3resSUM + _RollD6resSUM; // Debug.Log(dic3 + " 颗三面骰子和 " + dic6 + " 颗六面骰子的结果为 " + _sum); return(_RollD3resSUM + _RollD6resSUM); }
public void throwSeverald3Test() { Dice dice = new Dice3(new VisualStudioRandomGenerator()); for (int i = 0; i < 100; i++) { int dvalue = (int)dice.rollADice(); Assert.IsTrue(1 <= dvalue && dvalue <= 3, "value not fit for d3:" + dvalue); } }
void ZeroingOut() { totalDamage = 0; HowManyDicesKnown = 0; Dice1.ChangeAttack(0); Dice2.ChangeAttack(0); Dice3.ChangeAttack(0); Dice4.ChangeAttack(0); Dice1.whatadice = false; Dice2.whatadice = false; Dice3.whatadice = false; Dice4.whatadice = false; d1WasAdded = false; d2WasAdded = false; d3WasAdded = false; d4WasAdded = false; }
//我只想丢dic3个骰子, 不关心是几面的 public int calculateDice(int dic3) { if (dic3 > 0) { int[] resD3Array = new int[dic3]; int _RollD3resSUM = 0; for (int i = 0; i < dic3; i++) { Dice tem = new Dice3(); tem.Roll(); resD3Array[i] = tem.getDiceRes(); // Debug.Log(tem.getDiceRes()); _RollD3resSUM += tem.getDiceRes(); } // Debug.Log(dic3 + " 颗三面骰子的和 " + _RollD3resSUM); return(_RollD3resSUM); } return(0); }
/// <summary> /// Roll the dices and return their values. /// </summary> /// <param name="dice1">First dice. If true, the dice value will be processed again.</param> /// <param name="dice2">Second dice. If true, the dice value will be processed again.</param> /// <param name="dice3">Third dice. If true, the dice value will be processed again.</param> public void RollDices() { if (!this.Dice1.Checked) { Dice1.Roll(); } if (!this.Dice2.Checked) { Dice2.Roll(); } if (!this.Dice3.Checked) { Dice3.Roll(); } // Sorts the score so it's shown from the bigger number to the lowest. char[] arrayTmp = (Dice1.ToString() + Dice2.ToString() + Dice3.ToString()).ToArray(); Array.Sort(arrayTmp); Array.Reverse(arrayTmp); GamePlayers.CurrentPlayer.DiceRoll = Convert.ToInt32(new string(arrayTmp)); GamePlayers.CurrentPlayer.PlaysLeft--; }
/// <summary> /// Resets the dices. /// </summary> private void ResetDices() { Dice1.Reset(); Dice2.Reset(); Dice3.Reset(); }
public void throw1d3Test() { Dice dice = new Dice3(new FakeRandomGenerator()); Assert.AreEqual(DiceValue.PlusOne, dice.rollADice()); }