Ejemplo n.º 1
0
        public Diamond(int x, int y, DiamondType type)
        {
            if (x < 0 || x > GameProperties.Field.SIZE_X || y < 0 || y > GameProperties.Field.SIZE_X)
            {
                throw new ArgumentException($"Input parameter {x} or {y} out of field");
            }

            Type = type;

            Position = new Point(x * GameProperties.Cell.SIZE, y * GameProperties.Cell.SIZE + GameProperties.Window.SCORE_Y);

            texture = LoadTexture();
        }
Ejemplo n.º 2
0
        public IDiamond CreateDiamond(DiamondType diamondType)
        {
            switch (diamondType)
            {
            case DiamondType.Square: return(new DiamondSquare());

            case DiamondType.Star: return(new DiamondStar());

            case DiamondType.Circle: return(new DiamondCircle());

            case DiamondType.X: return(new DiamondX());

            case DiamondType.Plus: return(new DiamondPlus());

            case DiamondType.Rhombus: return(new DiamondRhombus());

            case DiamondType.ButterFly: return(new DiamondButterFly());

            default: return(new DiamondNone());
            }
        }
Ejemplo n.º 3
0
        private Texture2D GetTexture <T>() where T : struct
        {
            if (typeof(T) == typeof(Costam.GoldDiamond))
            {
                Type = DiamondType.GoldDiamond;
                return(Costam.goldDiamondTexture);
            }
            else if (typeof(T) == typeof(Costam.RedDiamond))
            {
                Type = DiamondType.GoldDiamond;
                return(Costam.redDiamondTexture);
            }
            else if (typeof(T) == typeof(Costam.GreenDiamond))
            {
                Type = DiamondType.GoldDiamond;
                return(Costam.greenDiamondTexture);
            }

            //default
            Type = DiamondType.GoldDiamond;
            return(Costam.goldDiamondTexture);
        }
Ejemplo n.º 4
0
 public static PlayerDiamonds GetPlayerDiamondsByDiamondType(DiamondType diamondType)
 {
     switch (diamondType)
     {
         case DiamondType.Green:
             {
                 return new PlayerDiamonds(1, 0, 0);
             }
         case DiamondType.Red:
             {
                 return new PlayerDiamonds(0, 1, 0);
             }
         case DiamondType.Purple:
             {
                 return new PlayerDiamonds(0, 0, 1);
             }
         default:
             {
                 Debug.LogError("Unkown diamond type");
                 return null;
             }
     }
 }