void Awake()
    {
        continueButton = dialoguePanel.transform.Find("Continue").GetComponent <Button> ();
        dialogueText   = dialoguePanel.transform.Find("Text").GetComponent <Text> ();
        nameText       = dialoguePanel.transform.Find("Name").GetChild(0).GetComponent <Text> ();
        continueButton.onClick.AddListener(delegate { ContinueDialogue(); });
        dialoguePanel.SetActive(false);

        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }
    }
Ejemplo n.º 2
0
    private AudioManager _audioManager;  // TODO: is this ok to have spawn manager in the toolbox?

    void Awake()
    {
        if (_instance != null)
        {
            Destroy(this.gameObject);
        }
        else
        {
            _instance = this;
            DontDestroyOnLoad(this);
        }

        this._gameManager     = gameObject.AddComponent <GameManager>();
        this._levelManager    = gameObject.AddComponent <LevelManager>();
        this._playerMan       = gameObject.AddComponent <PlayerManager>();
        this._dialogueManager = gameObject.AddComponent <DialogueSystemManager>();
        this._canvasManager   = gameObject.AddComponent <CanvasManager>();
        this._audioManager    = gameObject.AddComponent <AudioManager>();
    }