void Update() { if (Input.GetKeyDown(KeyCode.T)) { if (enter_dialod != null) { enter_dialod.GetComponent <DialogTrigger>().hintView(false); enter_dialod.GetComponent <DialogTrigger>().dialog_panel.SetActive(true); } } if (Input.GetKeyDown(KeyCode.B)) { GetComponent <Player>().enabled = false; if (enter_battle != null) { enter_battle.hintView(false); SceneManager.LoadScene(enter_battle.scene); } } }