private void InspectAnswer(Answer answer, DialogStage stage)
	{
		GUILayout.BeginHorizontal();
		GUILayout.Label("----------------ANSWER--------------", EditorStyles.boldLabel);
		GUI.color = new Color(0.9f, 0.7f, 0.7f);
		if (GUILayout.Button("X", GUILayout.Width(25)))
		{
			stage.Answers.Remove(answer);
			return;
		}
		GUILayout.EndHorizontal();

		EditorGUI.indentLevel++;
		GUI.color = new Color(0.6f, 0.9f, 0.6f);
		answer.Text = EditorGUILayout.TextField(answer.Text);

		EditorGUI.indentLevel++;

		//Display Ispectors for Conditions, Effects and the next scene of the answer
		DisplayConditions(answer);
		DisplayEffects(answer);
		SelectNextScene(answer, stage);

		GUI.color = Color.white;
		EditorGUI.indentLevel--;
		EditorGUI.indentLevel--;
		EditorGUILayout.Space();
	}
	private void SelectNextScene(Answer answer, DialogStage stage)
	{
		EditorGUILayout.BeginHorizontal();
		var nextStage =
			(EditorGUILayout.ObjectField("NextScene", DialogStageBehaviour.NextStageBehaviour(answer),
				typeof (DialogStageBehaviour), true) as DialogStageBehaviour);
		if (nextStage != null && nextStage.Stage.Id != stage.Id)
		{
			answer.NextStageId = nextStage.Stage.Id;
		}
		else
		{
			answer.NextStageId = -1;
			if (GUILayout.Button("Create Stage"))
			{
				var go = new GameObject();
				go.transform.position = (target as MonoBehaviour).transform.position + Vector3.right*2;
				var stageBehaviour = go.AddComponent<DialogStageBehaviour>();
				stageBehaviour.RefreshId();
				answer.NextStageId = stageBehaviour.Stage.Id;
			}
		}
		EditorGUILayout.EndHorizontal();
	}