Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        PlayerState ps  = other.GetComponent <PlayerState>();
        DialogNT    npc = gameObject.GetComponent <DialogNT>();

        if (!!ps && !!npc)
        {
            npc.loadNewDialog((ps.State != State.CHAIR_BALL) ?
                              8 /* GOOD ENDING :) */ :
                              7 /* BAD  ENDING :( */);
        }
        Debug.Log("DIALOG ID : " + npc.dialogID);
    }