// Update is called once per frame void Update() { if (DeviceInputManager.GetMouseButton(0) || DeviceInputManager.GetMouseButton(1)) { SyncParam(); } }
private void LateUpdate() { if (Input.GetKeyDown(KeyCode.D)) { debug = !debug; DeviceInputManager.Instance.debug = debug; } if (camTrans == null) { return; } // panDistance = Vector3.zero; MultiTouchUpdate(); zoomDistance += DeviceInputManager.GetAxis("Mouse ScrollWheel") * zoomSensitivity; zoomDistance = Mathf.Clamp(zoomDistance, zoomMinLimit, zoomMaxLimit); if (camTrans && DeviceInputManager.GetMouseButton(0) && DeviceInputManager.touchCount == 1) { // left mouse orbit x += (float)(DeviceInputManager.GetAxis("Mouse X") * xSpeed * 0.02); y -= (float)(DeviceInputManager.GetAxis("Mouse Y") * ySpeed * 0.02); y = ClampAngle(y, yMinLimit, yMaxLimit); } if (camTrans && DeviceInputManager.GetMouseButton(1)) { // right mouse Pan panDistance = DeviceInputManager.GetTouch(0).deltaPosition * -0.01f; } this.transform.position += this.transform.rotation * new Vector3(panDistance.x, panDistance.y, 0); Vector3 position = new Vector3(0.0f, 0.0f, -zoomDistance); camTrans.localPosition = position; Quaternion rotation = Quaternion.Euler(y, x, 0); // this.transform.rotation = rotation; this.transform.rotation = initRot * rotation; }
//TODO: リファクタリング void MultiTouchUpdate() { if (DeviceInputManager.touchCount >= 2) { TouchObject touch1 = DeviceInputManager.GetTouch(0); TouchObject touch2 = DeviceInputManager.GetTouch(1); if (!isStartTowFinger) { // Start Two Finger; isStartTowFinger = true; zoomDeltaList.Clear(); centerDeltaList.Clear(); preCenter = (touch1.position + touch2.position) / 2.0f; } // Find out how the touches have moved relative to eachother: Vector2 curDist = touch1.position - touch2.position; Vector2 prevDist = (touch1.position - touch1.deltaPosition) - (touch2.position - touch2.deltaPosition); Vector2 center = (touch1.position + touch2.position) / 2.0f; Vector2 centerDelta = center - preCenter; preCenter = center; float zoomDelta = (curDist.magnitude - prevDist.magnitude) * 0.01f; Vector2 panDelta = (curDist - prevDist) * 0.01f; // avg zoomDeltaList.Add(Mathf.Abs(zoomDelta)); if (zoomDeltaList.Count > avgBufferNum) { zoomDeltaList.RemoveAt(0); } float avgZoomDelta = 0; for (int i = 0; i < zoomDeltaList.Count; i++) { avgZoomDelta += zoomDeltaList [i]; } avgZoomDelta /= zoomDeltaList.Count; // centerDeltaList.Add(Mathf.Abs(centerDelta.magnitude)); if (centerDeltaList.Count > avgBufferNum) { centerDeltaList.RemoveAt(0); } float avgCenterDelta = 0; for (int i = 0; i < centerDeltaList.Count; i++) { avgCenterDelta += centerDeltaList [i]; } avgCenterDelta /= centerDeltaList.Count; // if (avgZoomDelta > 0.05f) { zoomDistance += zoomDelta; } if (avgCenterDelta > 2.0f) { panDistance += -centerDelta * 0.01f; } } else { isStartTowFinger = false; } }