/// <summary> /// 唤醒函数 /// </summary> private void Awake() { HeadSet = DeviceFinder.HeadsetCamera().gameObject; GameObject go = new GameObject("Temp"); orientionTrans = go.transform; curMenuCanvas = videoMenuCanvas; }
private void OnEnable() { hec = FindObjectOfType <HandleEventController>(); HeadSet = DeviceFinder.HeadsetCamera().gameObject; hec.ApplicationMenuPressedDownEvent += new HandleEventHandler(ApplicationPressedDown); hec.ApplicationMenuPressedUpEvent += new HandleEventHandler(ApplicationPressedUp); hec.TriggerPressedDownEvent += new global::HandleEventHandler(TriggerPressedDown); hec.TriggerPressedUpEvent += new HandleEventHandler(TriggerPressedUp); hec.TriggerPressedEvent += new HandleEventHandler(TriggerPressed); hec.TouchPadPressedDownEvent += new HandleEventHandler(TouchpadPressedDown); hec.TouchPadPressedUpEvent += new HandleEventHandler(TouchpadPressedUp); hec.GrispPressedDownEvent += new HandleEventHandler(GripPressedDown); }