Ejemplo n.º 1
0
    void Awake()
    {
        localBest        = PlayerPrefs.GetInt("localbest", 0);
        localBestUI.text = localBest + "";
        worldBest        = PlayerPrefs.GetInt("worldbest", localBest);
        worldBestUI.text = worldBest + "";

        board   = GetComponent <GameBoard>();
        puzzles = GetComponent <PuzzleManager>();
        legal   = GetComponent <LegalMoves>();
        ai      = GetComponent <AI>();
        cam     = Camera.main;

        inGameMode = !DeveloperMode.InDevMode();
    }
Ejemplo n.º 2
0
    void Start()
    {
        if (DeveloperMode.InDevMode())
        {
            legalMoves = GetComponent <LegalMoves>();
            board      = GetComponent <GameBoard>();
            devMode    = GetComponent <DeveloperMode>();

            StreamReader reader = new StreamReader("Assets/Puzzles/PGN.txt");
            CustomMethods.MeasureExecutionTime(false);
            pgn = reader.ReadToEnd();
            CustomMethods.MeasureExecutionTime(true);
            reader.Close();
            ReadPGN(pgn);
        }
    }
 void Awake()
 {
     if (!DeveloperMode.InDevMode())
     {
         /*
          * List<string> puzzlesList = new List<string>();
          * //puzzles = new string[puzzleDifficultyCount][];
          * //for (int i = 0; i < puzzleDifficultyCount; i ++)
          *      //puzzlesList[i] = new List<string>();
          *
          * StreamReader reader = new StreamReader("Assets/Puzzles/Puzzles.txt");
          * while (reader.Peek() >= 0) {
          *      string line = reader.ReadLine();
          *      puzzlesList.Add(line);
          * }
          * puzzles = CustomMethods.ShuffleArray<string>(puzzlesList.ToArray());
          *
          * reader.Close();
          */
         puzzles = fenText.text.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
         puzzles = CustomMethods.ShuffleArray <string>(puzzles);
     }
 }