Ejemplo n.º 1
0
        // Dev Callback
        public void OnDevCommand(string s)
        {
            DevCommand c;

            if (DevCommandSpawn.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandStopMotion.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandKillUnits.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandKillBuildings.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandFOW.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandSave.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
            else if (DevCommandCapital.TryParse(s, out c))
            {
                commands.Enqueue(c);
                return;
            }
        }
Ejemplo n.º 2
0
 private void ApplyLogic(GameState s, float dt, DevCommandSave c)
 {
     GameEngine.Save(s, c.file.FullName);
 }