// Dev Callback public void OnDevCommand(string s) { DevCommand c; if (DevCommandSpawn.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandStopMotion.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandKillUnits.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandKillBuildings.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandFOW.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandSave.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandCapital.TryParse(s, out c)) { commands.Enqueue(c); return; } }
private void ApplyLogic(GameState s, float dt, DevCommandSave c) { GameEngine.Save(s, c.file.FullName); }