Ejemplo n.º 1
0
 private void UpdateComponents()
 {
     if (this._firstComponentUpdate)
     {
         Component[] array = this.components;
         for (int i = 0; i < array.Length; i++)
         {
             DetonatorComponent detonatorComponent = (DetonatorComponent)array[i];
             detonatorComponent.Init();
             detonatorComponent.SetStartValues();
         }
         this._firstComponentUpdate = false;
     }
     if (!this._firstComponentUpdate)
     {
         Component[] array2 = this.components;
         for (int j = 0; j < array2.Length; j++)
         {
             DetonatorComponent detonatorComponent2 = (DetonatorComponent)array2[j];
             if (detonatorComponent2.detonatorControlled)
             {
                 detonatorComponent2.size      = detonatorComponent2.startSize * (this.size / Detonator._baseSize);
                 detonatorComponent2.timeScale = this.duration / Detonator._baseDuration;
                 detonatorComponent2.detail    = detonatorComponent2.startDetail * this.detail;
                 detonatorComponent2.color     = Color.Lerp(detonatorComponent2.startColor, this.color, this.color.a);
             }
         }
     }
 }
Ejemplo n.º 2
0
 public void Explode()
 {
     this._lastExplosionTime = Time.get_time();
     Component[] array = this.components;
     for (int i = 0; i < array.Length; i++)
     {
         DetonatorComponent detonatorComponent = (DetonatorComponent)array[i];
         this.UpdateComponents();
         detonatorComponent.Explode();
     }
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     this.FillDefaultMaterials();
     this.components = base.GetComponents(typeof(DetonatorComponent));
     Component[] array = this.components;
     for (int i = 0; i < array.Length; i++)
     {
         DetonatorComponent detonatorComponent = (DetonatorComponent)array[i];
         if (detonatorComponent is DetonatorFireball)
         {
             this._fireball = (detonatorComponent as DetonatorFireball);
         }
         if (detonatorComponent is DetonatorSparks)
         {
             this._sparks = (detonatorComponent as DetonatorSparks);
         }
         if (detonatorComponent is DetonatorShockwave)
         {
             this._shockwave = (detonatorComponent as DetonatorShockwave);
         }
         if (detonatorComponent is DetonatorSmoke)
         {
             this._smoke = (detonatorComponent as DetonatorSmoke);
         }
         if (detonatorComponent is DetonatorGlow)
         {
             this._glow = (detonatorComponent as DetonatorGlow);
         }
         if (detonatorComponent is DetonatorLight)
         {
             this._light = (detonatorComponent as DetonatorLight);
         }
         if (detonatorComponent is DetonatorForce)
         {
             this._force = (detonatorComponent as DetonatorForce);
         }
         if (detonatorComponent is DetonatorHeatwave)
         {
             this._heatwave = (detonatorComponent as DetonatorHeatwave);
         }
     }
     if (!this._fireball && this.autoCreateFireball)
     {
         this._fireball = (base.get_gameObject().AddComponent("DetonatorFireball") as DetonatorFireball);
         this._fireball.Reset();
     }
     if (!this._smoke && this.autoCreateSmoke)
     {
         this._smoke = (base.get_gameObject().AddComponent("DetonatorSmoke") as DetonatorSmoke);
         this._smoke.Reset();
     }
     if (!this._sparks && this.autoCreateSparks)
     {
         this._sparks = (base.get_gameObject().AddComponent("DetonatorSparks") as DetonatorSparks);
         this._sparks.Reset();
     }
     if (!this._shockwave && this.autoCreateShockwave)
     {
         this._shockwave = (base.get_gameObject().AddComponent("DetonatorShockwave") as DetonatorShockwave);
         this._shockwave.Reset();
     }
     if (!this._glow && this.autoCreateGlow)
     {
         this._glow = (base.get_gameObject().AddComponent("DetonatorGlow") as DetonatorGlow);
         this._glow.Reset();
     }
     if (!this._light && this.autoCreateLight)
     {
         this._light = (base.get_gameObject().AddComponent("DetonatorLight") as DetonatorLight);
         this._light.Reset();
     }
     if (!this._force && this.autoCreateForce)
     {
         this._force = (base.get_gameObject().AddComponent("DetonatorForce") as DetonatorForce);
         this._force.Reset();
     }
     if (!this._heatwave && this.autoCreateHeatwave && SystemInfo.get_supportsImageEffects())
     {
         this._heatwave = (base.get_gameObject().AddComponent("DetonatorHeatwave") as DetonatorHeatwave);
         this._heatwave.Reset();
     }
     this.components = base.GetComponents(typeof(DetonatorComponent));
 }