internal DestinyItemInstanceEnergy(uint energyTypeHash, DestinyEnergyType energyType, int energyCapacity, int energyUsed, int energyUnused)
 {
     EnergyType          = new DefinitionHashPointer <DestinyEnergyTypeDefinition>(energyTypeHash, DefinitionsEnum.DestinyEnergyTypeDefinition);
     EnergyTypeEnumValue = energyType;
     EnergyCapacity      = energyCapacity;
     EnergyUsed          = energyUsed;
     EnergyUnused        = energyUnused;
 }
Ejemplo n.º 2
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 internal DestinyEnergyTypeDefinition(DestinyDefinitionDisplayProperties displayProperties, uint?capacityStatHash, uint costStatHash, DestinyEnergyType enumValue,
                                      bool showIcon, string transparentIconPath, bool blacklisted, uint hash, int index, bool redacted)
 {
     DisplayProperties   = displayProperties;
     CapacityStatHash    = capacityStatHash;
     CostStatHash        = costStatHash;
     EnumValue           = enumValue;
     ShowIcon            = showIcon;
     TransparentIconPath = transparentIconPath;
     Blacklisted         = blacklisted;
     Hash     = hash;
     Index    = index;
     Redacted = redacted;
 }
Ejemplo n.º 3
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 internal InventoryItemPlugBlockEnergyCapacity(int capacityValue, uint energyTypeHash, DestinyEnergyType energyType)
 {
     CapacityValue       = capacityValue;
     EnergyType          = new DefinitionHashPointer <DestinyEnergyTypeDefinition>(energyTypeHash, DefinitionsEnum.DestinyEnergyTypeDefinition);
     EnergyTypeEnumValue = energyType;
 }
 internal InventoryItemPlugBlockEnergyCost(int energyCost, uint energyTypeHash, DestinyEnergyType energyType)
 {
     EnergyCost          = energyCost;
     EnergyType          = new DefinitionHashPointer <DestinyEnergyTypeDefinition>(energyTypeHash, DefinitionsEnum.DestinyEnergyTypeDefinition);
     EnergyTypeEnumValue = energyType;
 }