void Start() { pathShower = GetComponent <ShowPath> (); agent = GetComponent <NavMeshAgent> (); agent.enabled = false; startDestination = destMgr.nextDestination(); this.transform.position = startDestination.transform.position; currentDestination = destMgr.nextDestination(); hasInitiated = false; agentPriority = 0; waypoints = new List <Waypoint> (); }
void Start() { pathShower = GetComponent <ShowPath> (); agent = GetComponent <NavMeshAgent> (); agent.enabled = false; startDestination = destMgr.nextDestination(); this.transform.position = startDestination.transform.position; currentDestination = destMgr.nextDestination(); hasInitialized = false; agentPriority = 0; startTime = Time.time; //agent.updatePosition = false; agent.updateRotation = false; agent.stoppingDistance = 2f; waypoints = new List <Waypoint> (); }