public void Start0() { desks = GameObject .Find("desks") .GetComponent <Desks>(); //Debug.Log(desks.deskArray[0, 0].occupied); //damages = new int[4, 4]; deskArray = GameObject.Find("desks").GetComponent <Desks>().StartPencilEraser(GetComponent <Supply>().GetDesk()); //SetDamage(GetComponent<Supply>().GetDesk().x, GetComponent<Supply>().GetDesk().y, 5); /*for (int x = 0; x < 4; x++) * { * for (int y = 0; y < 4; y++) * { * Debug.Log(damages[x, y]); * } * }*/ }
private void SelectDesk(Protocol.SelectDesk e, IUserAgent agent, ISiqiServer server) { IDesk desk = Desks.FirstOrDefault(o => o.ID == e.Desk); Protocol.SelectDeskResponse response = new Protocol.SelectDeskResponse(); response.Success = true; response.Seat = e.Seat; response.Desk = e.Desk; if (desk != null) { response.Message = desk.In(agent, e.Seat); response.Success = string.IsNullOrEmpty(response.Message); } else { response.Success = false; response.Message = "桌子编号错误!"; } server.Send(response, agent); }
//public void SetProductsDeskNo(IEnumerable<Article> articles,Desks deskNo) { // foreach (Article article in articles) { // switch (deskNo) { // case Desks.Desk1: // if (Desk1.Count < NumberInDeskMain && article.DeskNo==(int)Desks.ArtNoSort) { // Desk1.Add(article); // article.DeskNo = (int) Desks.Desk1; // } // else article.DeskNo = (int) Desks.ArtNoSort; // break; // case Desks.Desk2: // if (Desk2.Count < NumberInDeskOther && article.DeskNo==(int)Desks.ArtNoSort) { // Desk2.Add(article); // article.DeskNo = (int) Desks.Desk2; // } // else article.DeskNo = (int) Desks.ArtNoSort; // break; // case Desks.Desk3: // if (Desk3.Count < NumberInDeskMain && article.DeskNo==(int)Desks.ArtNoSort) { // Desk3.Add(article); // article.DeskNo = (int) Desks.Desk3; // } // else article.DeskNo = (int) Desks.ArtNoSort; // break; // } // } //} public void SetDeskNoBegin(IEnumerable<Article> articles, Desks noDesk) { ObservableCollection<Article> actualDesk; switch (noDesk) { case Desks.Desk1: actualDesk = Desk1; break; case Desks.Desk2: actualDesk = Desk2; break; case Desks.Desk3: actualDesk = Desk3; break; case Desks.Desk4: actualDesk = Desk4; break; default: actualDesk = AllArticleToDesk; break; } if (actualDesk != null) { foreach (var article in articles) { if (article.DeskNo == (int) noDesk) actualDesk.Add(article); } } }
/// <summary> /// 重新加载内存数据 /// </summary> /// <returns></returns> public async Task ReloadAsync() { using (var scope = DataBase.BeginLifetimeScope()) { var service = scope.Resolve <IUtilService>(); var orderService = scope.Resolve <IOrderService>(); Types.Clear(); Products.Clear(); DeskTypes.Clear(); Desks.Clear(); // 产品列表 (await service.GetProductTypeAsync())?.ForEach(a => { Types.Add(a); a.Products?.ForEach(b => Products.Add(b)); }); // 产品库存 (await service.GetProductStocksAsync())?.ForEach(a => { var product = Products.FirstOrDefault(b => b.Id == a.ProductId); if (product == null) { return; } product.Stock = a.Stock; }); // 桌台 (await service.GetDeskTypesAsync())?.ForEach(a => { DeskTypes.Add(a); a.Desks?.ForEach(b => Desks.Add(b)); }); // 未完成订单 orderService.GetUnfinishOrder()?.ForEach(order => { var desk = Desks.FirstOrDefault(a => a.Id == order.DeskId); if (desk == null) { return; } desk.Order = order; }); service.PubSubscribe("SystemMessage", "ResetDeskStatus"); var clientPrinters = await service.GetAllAsync <ClientPrinter>(); // 将删除的打印机关闭 var delPrinter = new List <Printer>(); Printers.ForEach(a => { var printer = clientPrinters?.FirstOrDefault(b => a.Device.Id == b.Id); if (printer != null) { return; } a.Close(); delPrinter.Add(a); }); delPrinter.ForEach(a => Printers.Remove(a)); clientPrinters?.ForEach(item => { var printer = Printers.FirstOrDefault(a => a.Device.Id == item.Id); if (printer == null) { printer = new Printer { Device = item }; Printers.Add(printer); } else { printer.Device = item; } if (printer.Device.State == 1) { printer.Open(); } else { printer.Close(); } }); } }