private void UpdateLandsWithAccess()
    {
        if (isBuilderInWorldActivated)
        {
            return;
        }

        DeployedScenesFetcher.FetchLandsFromOwner(
            Environment.i.platform.serviceProviders.catalyst,
            Environment.i.platform.serviceProviders.theGraph,
            userProfile.ethAddress,
            KernelConfig.i.Get().tld,
            BIWSettings.CACHE_TIME_LAND,
            BIWSettings.CACHE_TIME_SCENES)
        .Then(lands => landsWithAccess = lands.ToList());
    }
Ejemplo n.º 2
0
    private void FetchLandsAndScenes(float landCacheTime = CACHE_TIME_LAND, float scenesCacheTime = CACHE_TIME_SCENES)
    {
        if (isFetching)
        {
            return;
        }

        isFetching = true;

        var address = UserProfile.GetOwnUserProfile().ethAddress;
        var tld     = KernelConfig.i.Get().tld;

#if UNITY_EDITOR
        // NOTE: to be able to test in editor without getting a profile we hardcode an address here
        if (string.IsNullOrEmpty(address))
        {
            address = TESTING_ETH_ADDRESS;
            tld     = TESTING_TLD;
            DataStore.i.playerRealm.Set(new CurrentRealmModel()
            {
                domain           = $"https://peer.decentraland.{TESTING_TLD}",
                contentServerUrl = $"https://peer.decentraland.{TESTING_TLD}/content",
            });
        }
#endif

        sectionsController.SetFetchingDataStart();

        fetchLandPromise = DeployedScenesFetcher.FetchLandsFromOwner(catalyst, theGraph, address, tld, landCacheTime, scenesCacheTime);
        fetchLandPromise
        .Then(lands =>
        {
            sectionsController.SetFetchingDataEnd();
            isFetching = false;

            try
            {
                var scenes = lands.Where(land => land.scenes != null && land.scenes.Count > 0)
                             .Select(land => land.scenes.Where(scene => !scene.isEmpty).Select(scene => (ISceneData) new SceneData(scene)))
                             .Aggregate((i, j) => i.Concat(j))
                             .ToArray();

                PanelOpenEvent(lands);
                landsController.SetLands(lands);
                scenesViewController.SetScenes(scenes);
            }
            catch (Exception e)
            {
                landsController.SetLands(lands);
                scenesViewController.SetScenes(new ISceneData[] { });
            }
        })
        .Catch(error =>
        {
            isFetching = false;
            sectionsController.SetFetchingDataEnd();
            landsController.SetLands(new LandWithAccess[] { });
            scenesViewController.SetScenes(new ISceneData[] { });
            Debug.LogError(error);
        });
    }