Ejemplo n.º 1
0
        public void AddModifier(StatModifier mod)
        {
            // Add the mod to the list of modifiers for this stat
            ModifierMap modMap = null;

            if (!Modifiers.TryGetValue(mod.statName, out modMap))
            {
                Modifiers[mod.statName] = new ModifierMap();
            }

            HashSet <StatModifier> modSet;

            if (!Modifiers[mod.statName].TryGetValue(mod.type, out modSet))
            {
                Modifiers[mod.statName][mod.type] = new HashSet <StatModifier>();
            }
            Modifiers[mod.statName][mod.type].Add(mod);

            // Add the mod stat as a dependant of the mod source
            if (mod.modSourceStat != null)
            {
                List <string> depList;
                if (!Dependants.TryGetValue(mod.modSourceStat, out depList))
                {
                    Dependants[mod.modSourceStat] = new List <string>();
                }
                Dependants[mod.modSourceStat].Add(mod.statName);
            }

            UpdateModifiedValue(mod.statName);
            OnPropertyChange("ModifiedValues");
        }
Ejemplo n.º 2
0
        public void RegisterFunction(ulong address, TranslatedFunction func)
        {
            Targets.AddOrUpdate(address, func, (key, oldFunc) => func);
            long funcPtr = func.FuncPtr.ToInt64();

            // Update all jump table entries that target this address.
            if (Dependants.TryGetValue(address, out List <int> myDependants))
            {
                lock (myDependants)
                {
                    foreach (int entry in myDependants)
                    {
                        IntPtr addr = GetEntryAddressJumpTable(entry);

                        Marshal.WriteInt64(addr, 8, funcPtr);
                    }
                }
            }
        }
Ejemplo n.º 3
0
        private void UpdateModifiedValue(string name)
        {
            ModifiedValues[name] = LeveledValues[name];
            ModifierMap modMap;

            if (Modifiers.TryGetValue(name, out modMap))
            {
                HashSet <StatModifier> addMods;
                if (modMap.TryGetValue(ModifierType.Additive, out addMods))
                {
                    foreach (StatModifier modifier in addMods)
                    {
                        ModifiedValues[name] += modifier.ModValueWithTable();
                    }
                }

                HashSet <StatModifier> multMods;
                if (modMap.TryGetValue(ModifierType.Multiplicative, out multMods))
                {
                    float totalMult = 1.0f;
                    foreach (StatModifier modifier in multMods)
                    {
                        totalMult += modifier.ModValueWithTable();
                    }
                    ModifiedValues[name] *= totalMult;
                }
            }

            // Propagate changes to dependant stats
            List <string> depList;

            if (Dependants.TryGetValue(name, out depList))
            {
                foreach (string dependant in depList)
                {
                    UpdateModifiedValue(dependant);
                }
            }

            OnPropertyChange(name);
        }