private void CreateEmpireFilters(List <global::Empire> empiresToSelect = null) { if (empiresToSelect != null && empiresToSelect.Count == 1 && empiresToSelect[0] == base.Empire) { empiresToSelect.Clear(); } this.empireToFilter.Clear(); DepartmentOfIntelligence agency = base.Empire.GetAgency <DepartmentOfIntelligence>(); bool flag = DepartmentOfTheInterior.CanSeeAllExchangeTransactions(base.Empire); global::Game game = base.Game as global::Game; for (int i = 0; i < game.Empires.Length; i++) { MajorEmpire majorEmpire = game.Empires[i] as MajorEmpire; if (majorEmpire != null) { if (base.Empire.Index == majorEmpire.Index) { this.empireToFilter.Add(majorEmpire); } else if (!majorEmpire.IsEliminated) { DepartmentOfScience agency2 = majorEmpire.GetAgency <DepartmentOfScience>(); if (agency2.CanTradeHeroes(true) || agency2.CanTradeUnits(true) || agency2.CanTradeResourcesAndBoosters(true)) { if (flag) { this.empireToFilter.Add(majorEmpire); } else if (agency != null && agency.IsEmpireInfiltrated(majorEmpire)) { this.empireToFilter.Add(majorEmpire); } } } } } this.empireFilterWidth = Mathf.Floor((this.EmpireFiltersContainer.Width - this.EmpireFiltersContainer.HorizontalSpacing * (float)(this.empireToFilter.Count - 1)) / (float)this.empireToFilter.Count); this.EmpireFiltersContainer.ReserveChildren(this.empireToFilter.Count, this.EmpireFilterPrefab, "EmpireFilterToggle"); this.EmpireFiltersContainer.RefreshChildrenIList <global::Empire>(this.empireToFilter, new AgeTransform.RefreshTableItem <global::Empire>(this.SetupEmpireFilterToggle), true, false); this.EmpireFiltersContainer.ArrangeChildren(); if (empiresToSelect != null && empiresToSelect.Count > 0) { this.SetEmpiresToShow(empiresToSelect); } else { this.SetEmpiresToShow(this.empireToFilter); } AgeTooltip ageTooltip = this.EmpireFilterPrefab.GetComponent <AgeTransform>().AgeTooltip; if (ageTooltip != null) { ageTooltip.Content = "%MarketplaceEmpireFilterDescription"; } }
private bool CanSeeAllInformation() { if (this.LookingEmpire.Index == this.PlayerEmpire.Index || this.AmbassadorEmpire.Index == this.PlayerEmpire.Index || this.PlayerEmpire.SimulationObject.Tags.Contains(Empire.TagEmpireEliminated)) { return(true); } DepartmentOfIntelligence agency = this.PlayerEmpire.GetAgency <DepartmentOfIntelligence>(); return(agency != null && agency.IsEmpireInfiltrated(this.LookingEmpire)); }
public static void ShowHidePopulationBuyoutButton(Amplitude.Unity.Game.Empire observer, City city, AgeTransform populationBuyoutButton, AgeTransform populationGaugeBackground, AgeTransform nextPopulationTurns, AgeTransform nextPopulationHourglass, AgeTransform gaugePopulationTooltip) { bool flag = false; IDownloadableContentService service = Services.GetService <IDownloadableContentService>(); if (service != null && service.IsShared(DownloadableContent11.ReadOnlyName)) { DepartmentOfIntelligence agency = observer.GetAgency <DepartmentOfIntelligence>(); if (agency != null) { flag = agency.IsEmpireInfiltrated(city.Empire); } } if (DepartmentOfTheInterior.CanBuyoutPopulation(city) && city.Empire == observer) { populationBuyoutButton.Visible = true; if (populationGaugeBackground != null) { populationGaugeBackground.Visible = false; } gaugePopulationTooltip.Visible = false; nextPopulationTurns.Visible = false; nextPopulationHourglass.Visible = false; } else if (DepartmentOfTheInterior.CanBuyoutPopulation(city) && flag) { populationBuyoutButton.Visible = false; if (populationGaugeBackground != null) { populationGaugeBackground.Visible = false; } gaugePopulationTooltip.Visible = false; nextPopulationTurns.Visible = false; nextPopulationHourglass.Visible = false; } else { populationBuyoutButton.Visible = false; if (populationGaugeBackground != null) { populationGaugeBackground.Visible = true; } gaugePopulationTooltip.Visible = true; nextPopulationTurns.Visible = true; nextPopulationHourglass.Visible = true; } }
public void Bind(Empire lookingEmpire, Empire ambassadorEmpire, Empire playerEmpire, GameDiplomacyScreen parent) { this.LookingEmpire = lookingEmpire; this.AmbassadorEmpire = ambassadorEmpire; this.PlayerEmpire = playerEmpire; this.parent = parent; this.EmpireNameLabel.Text = this.AmbassadorEmpire.LocalizedName; this.NegotiateButton.AgeTransform.Enable = (this.AmbassadorEmpire != this.PlayerEmpire); if (this.CanSeeAllInformation()) { this.RelationshipGroup.AgeTransform.Visible = true; this.UnknownRelationshipGroup.Visible = false; this.DiplomaticAbilitiesTable.Visible = true; this.UnknownDiplomaticAbilitiesGroup.Visible = false; } else { this.RelationshipGroup.AgeTransform.Visible = false; this.UnknownRelationshipGroup.Visible = true; this.DiplomaticAbilitiesTable.Visible = false; this.UnknownDiplomaticAbilitiesGroup.Visible = true; } this.RelationshipGroup.Bind(this.LookingEmpire, this.AmbassadorEmpire); this.EspionageGroup.Visible = false; IDownloadableContentService service = Services.GetService <IDownloadableContentService>(); if (service != null && service.IsShared(DownloadableContent11.ReadOnlyName)) { DepartmentOfIntelligence agency = this.LookingEmpire.GetAgency <DepartmentOfIntelligence>(); if (agency != null) { if (agency.IsEmpireInfiltrated(this.AmbassadorEmpire) && this.PlayerEmpire.Index == this.LookingEmpire.Index) { this.EspionageGroup.Visible = true; } else { this.EspionageGroup.Visible = false; } } } }
public static EmpireInfo Read(Amplitude.Unity.Session.Session session, int empireIndex) { if (session == null) { throw new ArgumentNullException("session"); } if (empireIndex < 0) { throw new IndexOutOfRangeException("Empire index must be a positive integer."); } if (empireIndex == 0) { try { string lobbyData = session.GetLobbyData <string>(EmpireInfo.EmpireInfoAccessibility, null); EmpireInfo.LastAccessibilityLevel = (EmpireInfo.Accessibility)((int)Enum.Parse(typeof(EmpireInfo.Accessibility), lobbyData)); } catch { EmpireInfo.LastAccessibilityLevel = EmpireInfo.Accessibility.Default; } } string x = string.Format("Empire{0}", empireIndex); string lobbyData2 = session.GetLobbyData <string>(x, null); if (string.IsNullOrEmpty(lobbyData2)) { return(null); } string x2 = string.Format("Faction{0}", empireIndex); string x3 = string.Format("Color{0}", empireIndex); string lobbyData3 = session.GetLobbyData <string>(x2, null); string lobbyData4 = session.GetLobbyData <string>(x3, null); EmpireInfo empireInfo = new EmpireInfo(); empireInfo.EmpireIndex = empireIndex; empireInfo.EmpireName = "Empire#" + empireIndex; empireInfo.Faction = Faction.Decode(lobbyData3); empireInfo.FactionColor = Color.white; empireInfo.Players = lobbyData2; string value = Amplitude.Unity.Framework.Application.Registry.GetValue <string>("Settings/UI/EmpireColorPalette", "Standard"); IDatabase <Palette> database = Databases.GetDatabase <Palette>(false); Palette palette; if (database != null && database.TryGetValue(value, out palette)) { if (palette.Colors == null || palette.Colors.Length == 0) { Diagnostics.LogError("Invalid color palette (name: '{0}').", new object[] { value }); } else { try { int num = int.Parse(lobbyData4); empireInfo.FactionColor = palette.Colors[num]; } catch { Diagnostics.LogError("Failed to retrieve faction color from palette (palette name: '{0}', color index: '{1}').", new object[] { value, lobbyData4 }); } } } string lobbyData5 = session.GetLobbyData <string>(VictoryCondition.ReadOnlyVictory, null); if (!string.IsNullOrEmpty(lobbyData5)) { IDatabase <VictoryCondition> database2 = Databases.GetDatabase <VictoryCondition>(false); if (database2 != null) { char[] separator = new char[] { '&' }; string[] array = lobbyData5.Split(separator, StringSplitOptions.RemoveEmptyEntries); if (array.Length != 0) { List <VictoryCondition> list = new List <VictoryCondition>(); string[] array2 = array; for (int i = 0; i < array2.Length; i++) { string[] array3 = array2[i].Split(Amplitude.String.Separators, StringSplitOptions.RemoveEmptyEntries); int j = 1; while (j < array3.Length) { int num2; if (int.TryParse(array3[j], out num2) && num2 == empireIndex) { VictoryCondition item; if (database2.TryGetValue(array3[0], out item)) { list.Add(item); break; } break; } else { j++; } } } empireInfo.VictoryConditions = list.ToArray(); } } else { Diagnostics.LogError("Unable to retrieve the database of victory conditions."); } } ILocalizationService service = Services.GetService <ILocalizationService>(); empireInfo.LocalizedName = string.Empty; string[] array4 = lobbyData2.Split(Amplitude.String.Separators, StringSplitOptions.RemoveEmptyEntries); for (int k = 0; k < array4.Length; k++) { if (service != null) { if (array4[k].StartsWith("AI")) { if (empireInfo.Faction.Name == "FactionELCPSpectator") { empireInfo.LocalizedName = AgeLocalizer.Instance.LocalizeString("%NotificationEncounterParticipationModeSpectatorTitle"); } else { empireInfo.LocalizedName = MajorEmpire.GenerateAIName(empireInfo.Faction.Affinity.Name, empireInfo.EmpireIndex); } } else { Steamworks.SteamID steamID = new Steamworks.SteamID(Convert.ToUInt64(array4[k], 16)); string newValue = AgeLocalizer.Instance.LocalizeString("%DefaultPlayerName"); if (Steamworks.SteamAPI.IsSteamRunning) { newValue = Steamworks.SteamAPI.SteamFriends.GetFriendPersonaName(steamID); } string name = (empireInfo.LocalizedName.Length != 0) ? "%EmpireNameFormatAdditionnalHuman" : "%EmpireNameFormatHuman"; EmpireInfo empireInfo2 = empireInfo; empireInfo2.LocalizedName += service.Localize(name).ToString().Replace("$PlayerName", newValue); } } } empireInfo.IsActiveOrLocalPlayer = false; empireInfo.EmpireEliminated = false; empireInfo.EmpireExplorationBits = 0; empireInfo.EmpireInfiltrationBits = 0; IGameService service2 = Services.GetService <IGameService>(); if (service2 != null && service2.Game != null) { IPlayerControllerRepositoryService service3 = service2.Game.Services.GetService <IPlayerControllerRepositoryService>(); if (service3 != null && service3.ActivePlayerController != null && service3.ActivePlayerController.Empire != null) { empireInfo.IsActiveOrLocalPlayer = (service3.ActivePlayerController.Empire.Index == empireIndex); } else { Steamworks.SteamUser steamUser = Steamworks.SteamAPI.SteamUser; if (steamUser != null) { empireInfo.IsActiveOrLocalPlayer = empireInfo.Players.Contains(steamUser.SteamID.ToString()); } } global::Game game = service2.Game as global::Game; if (game != null && game.Empires != null) { MajorEmpire majorEmpire = game.Empires[empireIndex] as MajorEmpire; if (majorEmpire.IsEliminated) { empireInfo.EmpireEliminated = true; } empireInfo.AlliedIndexList = new List <int>(); for (int l = 0; l < game.Empires.Length; l++) { MajorEmpire majorEmpire2 = game.Empires[l] as MajorEmpire; if (majorEmpire2 == null) { break; } if (majorEmpire2.Index == empireIndex) { empireInfo.EmpireExplorationBits |= 1 << empireIndex; empireInfo.EmpireInfiltrationBits |= 1 << empireIndex; } else { DepartmentOfForeignAffairs agency = majorEmpire2.GetAgency <DepartmentOfForeignAffairs>(); if (agency != null) { DiplomaticRelation diplomaticRelation = agency.GetDiplomaticRelation(majorEmpire); if (diplomaticRelation != null && diplomaticRelation.State != null && diplomaticRelation.State.Name != DiplomaticRelationState.Names.Unknown) { empireInfo.EmpireExplorationBits |= 1 << majorEmpire2.Index; if (diplomaticRelation.State.Name == DiplomaticRelationState.Names.Alliance) { empireInfo.AlliedIndexList.Add(majorEmpire2.Index); } } } DepartmentOfIntelligence agency2 = majorEmpire2.GetAgency <DepartmentOfIntelligence>(); if (agency2 != null && agency2.IsEmpireInfiltrated(majorEmpire)) { empireInfo.EmpireInfiltrationBits |= 1 << majorEmpire2.Index; } } } } } return(empireInfo); }
public void SetContent(MajorEmpire empire, VictoryCondition victoryCondition, PlayerController playerController, int victoryRank) { this.Comparable = 0f; bool flag = true; if (empire != playerController.Empire && !playerController.Empire.SimulationObject.Tags.Contains(Empire.TagEmpireEliminated)) { flag = false; Diagnostics.Assert(playerController.Empire != null); EmpireInfo.Accessibility lastAccessibilityLevel = EmpireInfo.LastAccessibilityLevel; if (lastAccessibilityLevel != EmpireInfo.Accessibility.Default) { if (lastAccessibilityLevel == EmpireInfo.Accessibility.Partial) { DepartmentOfIntelligence agency = playerController.Empire.GetAgency <DepartmentOfIntelligence>(); if (agency != null && agency.IsEmpireInfiltrated(empire)) { flag = true; } } } else { DepartmentOfForeignAffairs agency2 = playerController.Empire.GetAgency <DepartmentOfForeignAffairs>(); if (agency2 != null) { DiplomaticRelation diplomaticRelation = agency2.GetDiplomaticRelation(empire); flag |= (diplomaticRelation != null && diplomaticRelation.State != null && diplomaticRelation.State.Name != DiplomaticRelationState.Names.Unknown); } if (!flag) { DepartmentOfIntelligence agency3 = playerController.Empire.GetAgency <DepartmentOfIntelligence>(); if (agency3 != null && agency3.IsEmpireInfiltrated(empire)) { flag = true; } } } } if (!empire.VictoryConditionStatuses.ContainsKey(victoryCondition.Name) || !flag) { base.GetComponent <AgeTransform>().Visible = false; return; } base.GetComponent <AgeTransform>().Visible = true; this.format = AgeLocalizer.Instance.LocalizeString(victoryCondition.Progression.Format); for (int i = 0; i < victoryCondition.Progression.Vars.Length; i++) { if (this.format.Contains(victoryCondition.Progression.Vars[i].Name)) { this.varName = "$" + victoryCondition.Progression.Vars[i].Name; this.format = this.format.Replace(this.varName, GuiFormater.FormatGui(empire.VictoryConditionStatuses[victoryCondition.Name].Variables[i], victoryCondition.Progression.Vars[i].Name == "Ratio", false, false, 0)); } if (victoryCondition.Progression.Vars[i].Name == victoryCondition.Progression.SortVariable) { this.Comparable = empire.VictoryConditionStatuses[victoryCondition.Name].Variables[i]; } } this.Title.Text = empire.LocalizedName; this.Value.Text = this.format; this.Value.AgeTransform.Width = this.Value.Font.ComputeTextWidth(this.Value.Text, false, false); this.Title.AgeTransform.PixelMarginRight = this.Value.AgeTransform.PixelMarginRight + this.Value.AgeTransform.PixelMarginLeft + this.Value.AgeTransform.Width; this.Title.TintColor = empire.Color; this.Value.TintColor = empire.Color; if (empire == playerController.Empire) { this.TitleModifier.StartDelay = 0.3f * (float)victoryRank; this.TitleModifier.StartAnimation(); return; } this.TitleModifier.Reset(); this.Title.AgeTransform.Alpha = 1f; }
public void RefreshContent(Player player, Empire playerEmpire, IGuiPanelHelper helper) { GuiEmpire guiEmpire = new GuiEmpire(player.Empire); this.EmpireIcon.Image = guiEmpire.GetImageTexture(global::GuiPanel.IconSize.LogoSmall, playerEmpire); this.EmpireIcon.TintColor = guiEmpire.Color; AgeUtils.TruncateString(player.LocalizedName, this.EmpireLeader, out this.temp, '.'); this.EmpireLeader.Text = this.temp; this.EmpireLeader.TintColor = player.Empire.Color; float value = 0f; MajorEmpire majorEmpire = player.Empire as MajorEmpire; if (majorEmpire != null) { Diagnostics.Assert(majorEmpire.GameScores != null); GameScore gameScore = null; if (majorEmpire.GameScores.TryGetValue(GameScores.Names.GlobalScore, out gameScore)) { value = gameScore.Value; } } bool flag = false; ISessionService service = Services.GetService <ISessionService>(); Diagnostics.Assert(service != null && service.Session != null); string lobbyData = service.Session.GetLobbyData <string>(EmpireInfo.EmpireInfoAccessibility, "Default"); switch ((int)Enum.Parse(typeof(EmpireInfo.Accessibility), lobbyData)) { case 0: flag = true; break; case 1: if (player.Empire == playerEmpire) { flag = true; } else if (playerEmpire.GetAgency <DepartmentOfForeignAffairs>().GetDiplomaticRelation(player.Empire).State.Name == DiplomaticRelationState.Names.Dead) { flag = true; } break; case 2: if (player.Empire == playerEmpire) { flag = true; } else { DepartmentOfIntelligence agency = playerEmpire.GetAgency <DepartmentOfIntelligence>(); if (agency != null && agency.IsEmpireInfiltrated(player.Empire)) { flag = true; } else if (playerEmpire.GetAgency <DepartmentOfForeignAffairs>().GetDiplomaticRelation(player.Empire).State.Name == DiplomaticRelationState.Names.Dead) { flag = true; } } break; default: flag = true; break; } if (flag || !(playerEmpire is MajorEmpire) || (playerEmpire as MajorEmpire).IsEliminated) { this.EmpireScore.Text = GuiFormater.FormatGui(value, false, false, false, 1); } else { this.EmpireScore.Text = "???"; } this.EmpireScore.TintColor = player.Empire.Color; if (player.Empire == playerEmpire) { this.EmpireDiplomacy.Text = "-"; this.EmpireDiplomacy.TintColor = player.Empire.Color; } else { DepartmentOfForeignAffairs agency2 = playerEmpire.GetAgency <DepartmentOfForeignAffairs>(); if (agency2 != null) { DiplomaticRelation diplomaticRelation = agency2.GetDiplomaticRelation(player.Empire); GuiElement guiElement; if (helper.TryGetGuiElement(diplomaticRelation.State.Name, out guiElement)) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString(guiElement.Title), this.EmpireDiplomacy, out this.temp, '.'); this.EmpireDiplomacy.Text = this.temp; this.EmpireDiplomacy.TintColor = player.Empire.Color; } if (player.Empire.IsControlledByAI) { if (diplomaticRelation.State.Name == DiplomaticRelationState.Names.Unknown) { AgeUtils.TruncateString(AgeLocalizer.Instance.LocalizeString(guiElement.Title), this.EmpireDiplomacy, out this.temp, '.'); this.EmpireLeader.Text = this.temp; } else { AgeUtils.TruncateString(player.Empire.LocalizedName, this.EmpireLeader, out this.temp, '.'); this.EmpireLeader.Text = this.temp; } } } } string key = string.Empty; this.EmpireStatus.Text = string.Empty; PlayerHelper.ComputePlayerState(ref player); key = string.Format("%PlayerState_{0}", player.State); string src = string.Empty; if (player.Type == PlayerType.Human && service.Session.SessionMode != SessionMode.Single) { src = string.Format("{0} ({1:0.}ms)", AgeLocalizer.Instance.LocalizeString(key), player.Latency * 1000.0); } else { src = AgeLocalizer.Instance.LocalizeString(key); } AgeUtils.TruncateString(src, this.EmpireStatus, out this.temp, '.'); AgePrimitiveLabel empireStatus = this.EmpireStatus; empireStatus.Text = empireStatus.Text + this.temp + "\n"; this.EmpireStatus.Text = this.EmpireStatus.Text.TrimEnd(new char[] { '\n' }); this.EmpireStatus.TintColor = player.Empire.Color; }