Ejemplo n.º 1
0
    //将移动或雇佣的员工放入特定部门 + 选择部门发动建筑特效 + CEO技能发动
    public void SelectDep(DepControl depControl)
    {
        if (SelectMode == 1)
        {
            //还需要重新计算工资
            Salary += CurrentEmpInfo.CalcSalary();
            depControl.CurrentEmps.Add(CurrentEmpInfo.emp);
            depControl.UpdateUI();
            CurrentEmpInfo.emp.CurrentDep = depControl;
            SetInfoPanel();
            CurrentEmpInfo.emp.InfoA.transform.parent = depControl.EmpContent;
        }
        else if (SelectMode == 2)
        {
            if (CurrentEmpInfo == CurrentEmpInfo.emp.InfoB)
            {
                CurrentEmpInfo = CurrentEmpInfo.emp.InfoA;
            }
            CurrentEmpInfo.transform.parent = depControl.EmpContent;

            ResetOldAssignment();
            //修改新部门生产力显示
            CurrentEmpInfo.emp.CurrentDep = depControl;
            depControl.CurrentEmps.Add(CurrentEmpInfo.emp);
            depControl.UpdateUI();
            CurrentEmpInfo.DetailInfo.Entity.FindWorkPos();
        }
        //选择部门发动建筑特效
        else if (SelectMode == 5)
        {
            CurrentDep = depControl;
            CurrentOffice.BuildingActive();
        }
        //CEO技能
        else if (SelectMode == 6)
        {
            if (CEOSkillNum == 1)
            {
                new ProduceBuff(0.2f, depControl, 16);
            }
            else if (CEOSkillNum == 2)
            {
                depControl.SpTime += 16;
            }
            CEOSkillConfirm();
        }
        DepSelectPanel.SetActive(false);
    }
Ejemplo n.º 2
0
 public void CreateHire()
 {
     CurrentDep.WorkStart       = true;
     CurrentDep.SpType          = HireType;
     CurrentDep.SpTotalProgress = HireLevel * 100;
     CurrentDep.SpProgress      = 0;
     CurrentDep.UpdateUI();
 }