// Start is called before the first frame update
 void Awake()
 {
     comboChildren = GetComponentInChildren <DemonAnim>();
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Awake()
 {
     DemonBody    = GetComponent <Rigidbody>();
     childrenAnim = GetComponentInChildren <DemonAnim>();
 }