public override string ToString() { return ("Demon1 = " + FeatherStrings.TraceString(Demon1.ToString()) + ", Demon2 = " + FeatherStrings.TraceString(Demon2.ToString()) + ", Demon3 = " + FeatherStrings.TraceString(Demon3 == null ? "(null)" : Demon3.ToString())); }
protected override void Update(GameTime gameTime) { theTime = gameTime.TotalGameTime.Seconds; TotalTime = "Total Time: " + theTime.ToString() + " Difficulty: " + difficulty.ToString(); base.Update(gameTime); input = Keyboard.GetState(); if (input.IsKeyDown(Keys.Space)) { Sara.Handle_Sara_Fireball(Sara, saraFireball); } Sara.HandleMovement(input, gameTime, Sara, Barriers); Dragon.Handle_Dragon(gameTime, dragonFireball); health_timer += (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (AnimatedSprite fireball in Fireballs) { fireball.Update(gameTime); if (fireball.alive == true) { fireball.alive = fireball.Check_Barriers(fireball, Barriers); if (fireball.name == "Sara_Fireball") { foreach (Enemy enemy in Enemies) { fireball.HandleCollision(fireball, enemy); } foreach (AnimatedSprite Fireball in Fireballs) { if (Fireball.name != "Sara_Fireball") { fireball.HandleCollision(fireball, Fireball); } } } } if (fireball.alive == false && fireball.name == "Sorc_Fireball") { if (Sorcerer.alive) { fireball.alive = true; } fireball.position = new Vector2(Sorcerer.position.X + Sorcerer.width, 530); } else if (fireball.alive == false && fireball.name == "Dragon_Fireball") { fireball.position = new Vector2(Dragon.position.X - (dragonFireball.width), Dragon.position.Y + 10); } if (fireball.name != "Sara_Fireball") { fireball.position.X += fireball.speed; } else { if (fireball.Animation == "Up" || fireball.Animation == "Down") { fireball.position.Y += fireball.speed; } else { fireball.position.X += fireball.speed; } } if (health_timer > health_interval) { if (Sara.HandleCollision(Sara, fireball)) { fireball.alive = false; { health_bar.Update_Health(health_bar, Sara); health_timer = 0; } } } } foreach (Enemy enemy in Enemies) { if (enemy.alive == true) { enemy.Update(gameTime); if (enemy.name == "Demon") { enemy.CheckSprint(Sara); } enemy.MoveEnemy(); if (health_timer > health_interval) { if (Sara.HandleCollision(Sara, enemy)) { health_bar.Update_Health(health_bar, Sara); health_timer = 0; } } } } beach.Update(gameTime); if (Sara.alive == false || Dragon.alive == false) { Sara.Set_Health_Damage(300, 1); Demon.Set_Health_Damage(10000, 150); Demon1.Set_Health_Damage(10000, 150); Demon2.Set_Health_Damage(10000, 150); Sorcerer.Set_Health_Damage(3, 100); Dragon.Set_Health_Damage(15, 300); health_bar.Update_Health(health_bar, Sara); if (Dragon.alive == false) { foreach (Enemy enemy in Enemies) { enemy.speed += 0.1f; } Sara.speed += 0.1f; difficulty += 1; } foreach (Enemy enemy in Enemies) { enemy.alive = true; } Sara.position = new Vector2(30, 690); Sara.alive = true; } }