Ejemplo n.º 1
0
        public override void DemandStartupUnits()
        {
            // Assembler
            UnitType unitType = new UnitType();

            unitType.MinAssemblerLevel = 1;
            unitType.MaxAssemblerLevel = 1;
            unitType.MinExtractorLevel = 3;
            unitType.MaxExtractorLevel = 3;
            DemandedUnitTypes.Add(unitType);

            // Container
            unitType = new UnitType();
            unitType.MinContainerLevel = 3;
            unitType.MaxContainerLevel = 3;
            unitType.MinExtractorLevel = 1;
            unitType.MaxExtractorLevel = 1;
            DemandedUnitTypes.Add(unitType);


            // Container x 2
            unitType = new UnitType();
            unitType.MinContainerLevel = 3;
            unitType.MaxContainerLevel = 3;
            unitType.MinExtractorLevel = 1;
            unitType.MaxExtractorLevel = 1;
            DemandedUnitTypes.Add(unitType);
        }
Ejemplo n.º 2
0
        public Attack()
        {
            Range    = 0;
            Livetime = 40;

            for (int i = 0; i < 1; i++)
            {
                // Tank
                UnitType unitType = new UnitType();

                unitType.MinArmorLevel = 1;
                unitType.MaxArmorLevel = 1;

                unitType.MinEngineLevel = 1;
                unitType.MinEngineLevel = 1;
                unitType.MaxEngineLevel = 1;

                unitType.MinWeaponLevel = 1;
                unitType.MaxWeaponLevel = 1;

                unitType.MinAssemblerLevel = 0;
                unitType.MaxAssemblerLevel = 0;
                unitType.MinExtractorLevel = 1;
                unitType.MaxExtractorLevel = 1;

                DemandedUnitTypes.Add(unitType);
            }
        }
Ejemplo n.º 3
0
        public void FindScoutingPositions(Dispatcher dispatcher, Player player)
        {
            VisiblePostitions.Clear();


            foreach (TileWithDistance t in CollectIncludedPositions(Center, 3).Values)
            {
                VisiblePostitions.Add(t.Pos);
            }

            bool otherTilesFound = false;

            Dictionary <Position, TileWithDistance> positionsToScount = Map.EnumerateTiles(Center, Range);

            foreach (TileWithDistance t in positionsToScount.Values)
            {
                if (VisiblePostitions.Contains(t.Pos))
                {
                    continue;
                }
                otherTilesFound = true;

                ScoutPosition scoutPosition = new ScoutPosition();
                scoutPosition.Pos = t.Pos;
                ScoutingPositions.Add(scoutPosition);
                foreach (TileWithDistance tx in CollectIncludedPositions(t.Pos, 3).Values)
                {
                    VisiblePostitions.Add(tx.Pos);
                }
            }
            if (!otherTilesFound)
            {
                ScoutPosition scoutPosition = new ScoutPosition();
                scoutPosition.Pos = Center;
                ScoutingPositions.Add(scoutPosition);
            }
            int unitsNeeded = 3; // 2 + ScoutingPositions.Count / 4;

            while (DemandedUnitTypes.Count < unitsNeeded)
            {
                UnitType unitType = new UnitType();

                unitType.MinEngineLevel    = 1;
                unitType.MinArmorLevel     = 1;
                unitType.MinWeaponLevel    = 1;
                unitType.MinExtractorLevel = 1;

                unitType.MaxEngineLevel    = 1;
                unitType.MaxArmorLevel     = 1;
                unitType.MaxWeaponLevel    = 1;
                unitType.MaxExtractorLevel = 1;

                unitType.MaxContainerLevel = 0;
                unitType.MaxRadarLevel     = 0;
                unitType.MaxReactorLevel   = 0;
                unitType.MaxAssemblerLevel = 0;

                DemandedUnitTypes.Add(unitType);
            }
        }
Ejemplo n.º 4
0
        public Collect()
        {
            Range = 3;

            UnitType unitType = new UnitType();

            unitType.MinEngineLevel = 1;
            unitType.MaxEngineLevel = 1;

            unitType.MinExtractorLevel = 2;
            unitType.MaxExtractorLevel = 2;

            unitType.MinContainerLevel = 1;
            unitType.MaxContainerLevel = 1;

            DemandedUnitTypes.Add(unitType);
        }