Ejemplo n.º 1
0
    public override void Awake()
    {
        base.Awake();
        m_myTransform = transform;

        m_maxHp  = 100;
        m_currHp = 100;

        m_shaking = gameObject.AddComponent <Shaking>();
        m_shaking.Init(m_model);

        m_shader = gameObject.AddComponent <VisualShader>();
        m_shader.SetOwner(m_model.transform);

        m_material = m_model.GetComponent <Renderer>().material; //랜덤하게 한장 가져와서 머티리얼 설정

        m_hide = new DelegateEndHide(EndHide);                   //죽었을때 하이드 호출
    }
Ejemplo n.º 2
0
 public void Hide(DelegateEndHide delegateHide)
 {
     m_delegateHide = delegateHide;
     m_alpha        = 1;
     m_activeHide   = true;
 }