Ejemplo n.º 1
0
 public State(int name, DeleAction enter = null, DeleAction tick = null, DeleAction leave = null)
 {
     stateName = name;
     actions[(int)StateState.ENTER] = enter;
     actions[(int)StateState.TICK] = tick;
     actions[(int)StateState.LEAVE] = leave;
 }
Ejemplo n.º 2
0
 public void AddState(int name, DeleAction enter = null, DeleAction tick = null, DeleAction leave = null)
 {
     State state = null;
     if (stateMap.ContainsKey(name))
     {
         state = stateMap[name];
         if (enter != null)
             state.SetFunc(StateState.ENTER, enter);
         if (tick != null)
             state.SetFunc(StateState.TICK, tick);
         if (leave != null)
             state.SetFunc(StateState.LEAVE, leave);
     }
     else
         stateMap[name] = state = new State(name, enter, tick, leave);
 }
Ejemplo n.º 3
0
 public void SetFunc(StateState state, DeleAction action)
 {
     actions[(int)state] = action;
 }