public static bool DelcomLEDAction(uint hUSB, LightColors color, LightStates action)
        {
            bool success = false;

            //lock here so multiple threads don't try to toggle LEDs at once
            //(though presently only one instance of the program works with the light at a time anyway)
            lock (DelcomLightWrapper.CurrentLEDStates)
            {
                LightStates dictVal;
                if (DelcomLightWrapper.CurrentLEDStates.TryGetValue(color, out dictVal) && dictVal == action)
                {
                    //that LED is already in appropriate state
                    success = true;
                }
                else
                {
                    for (int i = 0; i < LEDMaxFailures; i++)
                    {
                        if (Delcom.DelcomLEDControl(hUSB, (byte)color, (byte)action) == 0)
                        {
                            DelcomLightWrapper.CurrentLEDStates[color] = action;
                            success = true;
                            break;
                        }
                        else
                        {
                            System.Threading.Thread.Sleep(LEDWaitTime);
                        }
                    }
                }
            }

            return(success);
        }
        /// <summary>
        /// Internal method to set a single color of light.
        /// </summary>
        private bool SetSingleLight(DelcomLightColor color, DelcomLightState newState)
        {
            bool result = false;

            lock (this.lightStates)
            {
                DelcomLightState currentState;
                if (this.lightStates.TryGetValue(color, out currentState) && currentState == newState)
                {
                    // This color is already in appropriate state.
                    result = true;
                }
                else
                {
                    for (int i = 0; i < DelcomLightWrapper.MaxLightRetries; i++)
                    {
                        if (Delcom.DelcomLEDControl(this.deviceHandle, (byte)color, (byte)newState) == 0)
                        {
                            this.lightStates[color] = newState;
                            result = true;
                            break;
                        }
                        else
                        {
                            // Not to log each failure because a) API does not provide any error detail and
                            // b) caller will make an error log if all retries fail.
                            System.Threading.Thread.Sleep(DelcomLightWrapper.LightRetryInterval);
                        }
                    }
                }
            }

            return(result);
        }
        public static bool DelcomLEDAllAction(uint hUSB, LightStates action)
        {
            bool success = false;

            List <LightColors> lightsRemaining = new List <LightColors>();

            //lock here so multiple threads don't try to toggle LEDs at once
            //(though presently only one instance of the program works with the light at a time anyway)
            lock (DelcomLightWrapper.CurrentLEDStates)
            {
                foreach (KeyValuePair <LightColors, LightStates> lightAndState in DelcomLightWrapper.CurrentLEDStates)
                {
                    if (lightAndState.Value != action)
                    {
                        lightsRemaining.Add(lightAndState.Key);
                    }
                }

                if (lightsRemaining.Count == 0)
                {
                    //all LEDs already in appropriate state
                    success = true;
                }
                else
                {
                    for (int i = 0; i < LEDMaxFailures; i++)
                    {
                        List <LightColors> lightsFailed = new List <LightColors>();

                        foreach (LightColors remainingLight in lightsRemaining)
                        {
                            if (Delcom.DelcomLEDControl(hUSB, (byte)remainingLight, (byte)action) == 0)
                            {
                                DelcomLightWrapper.CurrentLEDStates[remainingLight] = action;
                            }
                            else
                            {
                                lightsFailed.Add(remainingLight);
                            }
                        }

                        if (lightsFailed.Count == 0)
                        {
                            success = true;
                            break;
                        }

                        lightsRemaining = lightsFailed;
                        System.Threading.Thread.Sleep(LEDWaitTime);
                    }
                }
            }

            return(success);
        }
        /// <summary>
        /// Helper method to set the light value to the currently managed states upon reconnection.
        /// This is inteneded after the reconnection and we do not make retry opertaion.
        /// In the worst case, the light state becomes bad state, but next regular request will fix it.
        /// </summary>
        private bool ResyncLights()
        {
            bool result = true;
            var  colors = new List <DelcomLightColor>(this.lightStates.Keys);

            foreach (var lightColorState in lightStates)
            {
                Delcom.DelcomLEDControl(this.deviceHandle, (byte)lightColorState.Key, (byte)lightColorState.Value);
            }

            return(result);
        }
Ejemplo n.º 5
0
 internal override void TurnOff()
 {
     Delcom.DelcomLEDControl(_device, Delcom.BLUELED, Delcom.LEDOFF);
 }
Ejemplo n.º 6
0
 internal override void ChangeColourToAmber()
 {
     Delcom.DelcomLEDControl(_device, Delcom.YELLOWLED, Delcom.LEDON);
 }
Ejemplo n.º 7
0
 internal override void ChangeColourToGreen()
 {
     Delcom.DelcomLEDControl(_device, Delcom.GREENLED, Delcom.LEDON);
 }
Ejemplo n.º 8
0
 internal override void ChangeColourToRed()
 {
     Delcom.DelcomLEDControl(_device, Delcom.REDLED, Delcom.LEDON);
 }