Ejemplo n.º 1
0
        private IEnumerator InvokeMonsterDiedEvent(Single waitTime)
        {
            yield return(new WaitForSeconds(waitTime));

            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.MONSTER_DIED, m_sender, m_eventArgs);
            yield break;
        }
Ejemplo n.º 2
0
        private void OnTrapTriggered(Object p_sender, EventArgs p_args)
        {
            TrapEventArgs trapEventArgs = p_args as TrapEventArgs;

            if (trapEventArgs != null && trapEventArgs.Trap == MyController)
            {
                EventHandler eventHandler = delegate(Object p_localSender, EventArgs p_localArgs)
                {
                    DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.TRAP_TRIGGERED, p_sender, p_args);
                };
                String gfx = trapEventArgs.TrapEffect.GFX;
                if (!String.IsNullOrEmpty(gfx))
                {
                    FXQueue fxqueue = Helper.ResourcesLoad <FXQueue>(gfx, false);
                    if (fxqueue != null)
                    {
                        fxqueue = Helper.Instantiate <FXQueue>(fxqueue);
                        FXArgs args = new FXArgs(gameObject, gameObject, gameObject, gameObject, Vector3.zero, transform.forward, -transform.right, Vector3.zero);
                        fxqueue.Finished += eventHandler;
                        fxqueue.Execute(args);
                    }
                    else
                    {
                        eventHandler(this, EventArgs.Empty);
                        Debug.LogError("OnTrapTriggered: given GFX does not exist! " + gfx);
                    }
                }
                else
                {
                    eventHandler(this, EventArgs.Empty);
                    Debug.LogWarning("OnTrapTriggered: Trap GFX is missing!");
                }
            }
        }
Ejemplo n.º 3
0
        protected virtual void ChangeStateFromAttackToIdle(Action pOnFXFinished)
        {
            if (pOnFXFinished != null)
            {
                pOnFXFinished();
            }
            Boolean flag = m_State.IsState(EState.ATTACK_RANGED);

            if (m_State.IsState(EState.ATTACK) || m_State.IsState(EState.ATTACK_RANGED))
            {
                m_State.ChangeState(EState.IDLE);
            }
            else
            {
                Debug.LogError("Current state is not ATTACK and not ATTACKRANGED!", this);
            }
            if (MyController != null)
            {
                MyController.AttackingDone.Trigger();
                if (MyController is Monster)
                {
                    CheckForReflectedDamage();
                    m_reflectedMagicDamage.Clear();
                    ((Monster)MyController).AbilityHandler.FlushActionLog(EExecutionPhase.END_OF_MONSTERS_TURN);
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_END_TURN);
                    DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, (!flag) ? EEventType.MONSTER_ATTACKS : EEventType.MONSTER_ATTACKS_RANGED, (Monster)MyController, EventArgs.Empty);
                }
            }
        }
Ejemplo n.º 4
0
 private void OnFXCancel(Object p_sender, EventArgs p_args)
 {
     if (MyController != null)
     {
         ((Character)p_sender).FightHandler.FlushDelayedActionLog();
     }
     DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args);
 }
Ejemplo n.º 5
0
        private void OnRangedFXHit(Object p_sender, EventArgs p_args)
        {
            Character character = (Character)p_sender;

            character.FightHandler.FlushActionLog();
            character.FightHandler.FlushDelayedActionLog();
            character.EnchantmentHandler.FlushActionLog();
            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.CHARACTER_ATTACKS_RANGED, p_sender, p_args);
        }
Ejemplo n.º 6
0
 private void TakeHitDoFinishBySpell(Object p_sender, EventArgs p_args)
 {
     ((Monster)MyController).HitAnimationDone.Trigger();
     if (p_sender is Summon)
     {
         ((Summon)p_sender).FlushActionLog();
     }
     FlushMonsterLogEntries();
     if (!(p_sender is Summon))
     {
         DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args);
     }
 }
Ejemplo n.º 7
0
        private void OnFXQueueFinish(Object p_sender, EventArgs p_args)
        {
            if (MyController != null)
            {
                ((Character)p_sender).FightHandler.FlushDelayedActionLog();
            }
            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args);
            ETargetType targetType = ((SpellEventArgs)p_args).Spell.TargetType;

            if ((targetType & ETargetType.PARTY) == ETargetType.PARTY)
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args);
            }
        }
Ejemplo n.º 8
0
        private void OnCharacterAttacks(Object p_sender, EventArgs p_args)
        {
            AttacksEventArgs attacksEventArgs = (AttacksEventArgs)p_args;

            if (attacksEventArgs.Attacks.Count == 0)
            {
                OnCharacterFXDone(p_sender, p_args);
                return;
            }
            Character character = (Character)p_sender;

            character.FightHandler.FlushActionLog();
            character.EnchantmentHandler.FlushActionLog();
            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.CHARACTER_ATTACKS, p_sender, p_args);
            GameObject currentCamera = FXMainCamera.Instance.CurrentCamera;

            if (currentCamera != null)
            {
                Int32      num        = Random.Range(1, 4);
                GameObject gameObject = Helper.Instantiate <GameObject>(Helper.ResourcesLoad <GameObject>("FX/Hit/HitFx" + num));
                Vector3    a          = Vector3.zero;
                foreach (AttacksEventArgs.AttackedTarget attackedTarget in attacksEventArgs.Attacks)
                {
                    if (attackedTarget.AttackTarget != null && attackedTarget.AttackTarget is Monster)
                    {
                        Monster          p_controller = (Monster)attackedTarget.AttackTarget;
                        GameObject       gameObject2  = ViewManager.Instance.FindView(p_controller).gameObject;
                        MonsterHPBarView component    = gameObject2.GetComponent <MonsterHPBarView>();
                        a = gameObject2.transform.position + new Vector3(0f, component.HPBarAnchor.position.y / 1.8f, 0f);
                    }
                }
                gameObject.transform.position = a - currentCamera.transform.forward * 1.9f;
                gameObject.transform.rotation = currentCamera.transform.rotation;
                Destroy(gameObject.gameObject, 0.5f);
            }
        }
Ejemplo n.º 9
0
        private static IEnumerator PlayLateShakeFX(DelayedEventManagerWorker p_Worker)
        {
            yield return(new WaitForSeconds(ANIM_TIME - 0.9f));

            Vector3 vec = new Vector3(0f, 0.1f, 0f);

            AudioController.Play("LightningBoltImpact", p_Worker.transform.position, null);
            FXMainCamera.Instance.PlayShakeFX(0.3f, vec);
            yield return(new WaitForSeconds(2.2f));

            Single      jingleTime = -1f;
            AudioObject jingle     = AudioController.Play("BossDefeatedJingle", p_Worker.transform.position, null);

            if (jingle != null)
            {
                jingleTime = jingle.clipLength;
            }
            GameMessageEventArgs gameMessageArgs = new GameMessageEventArgs("GAME_MESSAGE_MAMUSHI_DEFEATED", jingleTime - 2.4f);

            DelayedEventManager.InvokeEvent(EDelayType.ON_FRAME_END, EEventType.GAME_MESSAGE, null, gameMessageArgs);
            DelayedEventManager.InvokeEvent(EDelayType.ON_FIXED_DELAY, EEventType.GAME_MESSAGE, null, gameMessageArgs);
            Destroy(p_Worker);
            yield break;
        }
Ejemplo n.º 10
0
        private void OnTakeHitAttackGeneric(Object p_sender, EventArgs p_args, EEventType p_eventType)
        {
            Boolean flag  = true;
            Boolean flag2 = false;

            if (p_args is AttacksEventArgs)
            {
                AttacksEventArgs attacksEventArgs = (AttacksEventArgs)p_args;
                foreach (AttacksEventArgs.AttackedTarget attackedTarget in attacksEventArgs.Attacks)
                {
                    if (attackedTarget.AttackTarget == MyController)
                    {
                        AttackResult attackResult = attackedTarget.AttackResult;
                        if (!flag2 && attacksEventArgs.PushToParty)
                        {
                            flag2 = true;
                            m_MainView.PushEntityToPosition();
                        }
                        foreach (AttacksEventArgs.AttackedTarget attackedTarget2 in attacksEventArgs.Attacks)
                        {
                            if (attackedTarget2.AttackTarget != null && attackedTarget2.AttackTarget == MyController)
                            {
                                Monster monster = (Monster)MyController;
                                FlushMonsterLogEntries();
                                monster.CombatHandler.CheckCounterAttack((Character)p_sender);
                                List <CombatEntryEventArgs> counterLogEntries = monster.CombatHandler.CounterLogEntries;
                                if (counterLogEntries.Count > 0)
                                {
                                    foreach (CombatEntryEventArgs p_args2 in counterLogEntries)
                                    {
                                        LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                                        if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                                        {
                                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                            {
                                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                            }
                                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                                        }
                                        ((Character)p_sender).ConditionHandler.FlushActionLog();
                                        ((Character)p_sender).ConditionHandler.FlushDelayedActionLog();
                                    }
                                }
                                counterLogEntries.Clear();
                                if (monster.AiHandler is MamushiAIHandler)
                                {
                                    ((Character)p_sender).FightHandler.FlushActionLog();
                                    ((Character)p_sender).FightHandler.FlushDelayedActionLog();
                                    ((Character)p_sender).FlushNormalActionLog();
                                }
                            }
                        }
                        if (attackResult.ReflectedDamage != null && attackResult.ReflectedDamage.Damages.Count > 0 && MyController is Monster)
                        {
                            Monster      p_attacker    = MyController as Monster;
                            AttackResult attackResult2 = ((Character)p_sender).FightHandler.AttackEntity(attackResult.ReflectedDamage, true, EDamageType.PHYSICAL, true, 0, false);
                            ((Character)p_sender).ApplyDamages(attackResult2, p_attacker);
                            Object p_source = (attackResult2.ReflectedDamageSource != null) ? attackResult2.ReflectedDamageSource : MyController;
                            CombatEntryEventArgs p_args3 = new CombatEntryEventArgs(p_source, p_sender, attackResult2, null);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args3);
                            AttacksEventArgs attacksEventArgs2 = new AttacksEventArgs(false);
                            attacksEventArgs2.Attacks.Add(new AttacksEventArgs.AttackedTarget(p_sender, attackResult2));
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.REFLECTED_MAGIC_DAMAGE, p_sender, attacksEventArgs2);
                        }
                        if (flag)
                        {
                            flag = false;
                            m_CommandQueue.Enqueue(delegate
                            {
                                ((Monster)MyController).HitAnimationDone.Trigger();
                                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, p_eventType, p_sender, p_args);
                            });
                            PlayTakeHitSound(p_sender, attackResult, p_eventType == EEventType.CHARACTER_ATTACKS_RANGED);
                        }
                        TakeHit(attackedTarget.AttackResult, false);
                    }
                }
            }
            else if (p_args is SpellEventArgs)
            {
                SpellEventArgs spellEventArgs = (SpellEventArgs)p_args;
                foreach (AttackedTarget attackedTarget3 in spellEventArgs.SpellTargetsOfType <AttackedTarget>())
                {
                    if (attackedTarget3.Target == MyController)
                    {
                        if (p_sender is Summon)
                        {
                            ((Summon)p_sender).FlushActionLog();
                        }
                        FlushMonsterLogEntries();
                        if (flag)
                        {
                            flag = false;
                            m_CommandQueue.Enqueue(delegate
                            {
                                ((Monster)MyController).HitAnimationDone.Trigger();
                                if (!(p_sender is Summon))
                                {
                                    DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args);
                                }
                            });
                        }
                        TakeHit(attackedTarget3.Result, spellEventArgs.DamageType != EDamageType.PHYSICAL);
                    }
                }
                foreach (PushedTarget pushedTarget in spellEventArgs.SpellTargetsOfType <PushedTarget>())
                {
                    if (pushedTarget.Target == MyController)
                    {
                        m_MainView.PushEntityToPosition();
                    }
                }
            }
        }
Ejemplo n.º 11
0
        protected virtual void OnEntityCastSpell(Object p_sender, EventArgs p_args)
        {
            if (p_sender != MyController)
            {
                return;
            }
            SpellEventArgs args         = (SpellEventArgs)p_args;
            MonsterSpell   spell        = (MonsterSpell)args.Spell;
            EventHandler   eventHandler = delegate(Object sender, EventArgs e)
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.MONSTER_CAST_SPELL, p_sender, args);
                MyController.AttackingDone.Trigger();
                if (spell.SpellType == EMonsterSpell.FLICKER)
                {
                    m_MainView.SetEntityPosition();
                }
                if (MyController is Monster)
                {
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_CAST_SPELL);
                    ((Monster)MyController).BuffHandler.RemoveFlaggedBuffs();
                }
                SpellEffectEntryEventArgs p_args9 = new SpellEffectEntryEventArgs(p_sender, args);
                LegacyLogic.Instance.ActionLog.PushEntry(p_args9);
                foreach (SpellTarget spellTarget2 in args.SpellTargets)
                {
                    if (spellTarget2.Target is Character)
                    {
                        ((Character)spellTarget2.Target).ConditionHandler.FlushActionLog();
                        ((Character)spellTarget2.Target).ConditionHandler.FlushDelayedActionLog();
                        LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                    }
                }
                if (MyController is Monster)
                {
                    ((Monster)MyController).BuffHandler.FlushActionLog(MonsterBuffHandler.ELogEntryPhase.ON_END_TURN);
                }
            };
            FXDescription fxdescription = Helper.ResourcesLoad <FXDescription>(spell.EffectKey, false);

            if (fxdescription == null)
            {
                Debug.LogError("FXDescription not found! at " + spell.EffectKey, this);
                eventHandler(this, EventArgs.Empty);
                return;
            }
            fxdescription           = Helper.Instantiate <FXDescription>(fxdescription);
            fxdescription.Finished += eventHandler;
            Vector3 p_slotOriginPosition;
            Vector3 p_slotForward;
            Vector3 p_slotLeft;
            Vector3 p_slotTargetPosition;

            ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            Int32 animationID;

            if (Int32.TryParse(spell.EffectAnimationClip, out animationID))
            {
                m_animatorControl.AttackMagic(animationID);
            }
            else
            {
                Debug.LogError("Error parse animation id for attack magic '" + spell.EffectAnimationClip + "'");
                m_animatorControl.AttackMagic();
            }
            GameObject  gameObject = this.gameObject;
            ETargetType targetType = spell.TargetType;

            if (args.SpellTargets.Count == 0)
            {
                Debug.LogError("Error, missing targets for effects\n" + DebugUtil.DumpObjectText(spell));
                FXArgs p_args2 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                {
                    gameObject
                });
                fxdescription.Configurate(m_eventHandler, p_args2);
                return;
            }
            if ((targetType & ETargetType.MONSTER) == ETargetType.MONSTER)
            {
                PlayerEntityView  playerEntityView = ViewManager.Instance.FindViewAndGetComponent <PlayerEntityView>(LegacyLogic.Instance.WorldManager.Party);
                MovingEntity      movingEntity     = null;
                List <GameObject> list             = new List <GameObject>();
                foreach (SpellTarget spellTarget in args.SpellTargets)
                {
                    GameObject gameObject2 = null;
                    if (spellTarget.Target is Character)
                    {
                        if (movingEntity == null)
                        {
                            movingEntity = LegacyLogic.Instance.WorldManager.Party;
                        }
                        gameObject2 = playerEntityView.GetMemberGameObject(((Character)spellTarget.Target).Index);
                    }
                    else if (spellTarget.Target is MovingEntity)
                    {
                        if (movingEntity == null)
                        {
                            movingEntity = (MovingEntity)spellTarget.Target;
                        }
                        gameObject2 = ViewManager.Instance.FindView((MovingEntity)spellTarget.Target);
                    }
                    if (gameObject2 != null)
                    {
                        list.Add(gameObject2);
                    }
                }
                ViewManager.GetSlotDatas(MyController.Position, movingEntity.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
                FXArgs p_args3 = new FXArgs(gameObject, playerEntityView.gameObject, gameObject, playerEntityView.gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list);
                fxdescription.Configurate(m_eventHandler, p_args3);
            }
            else if ((targetType & ETargetType.MULTY) == ETargetType.MULTY)
            {
                PlayerEntityView  playerEntityView2 = ViewManager.Instance.FindViewAndGetComponent <PlayerEntityView>(LegacyLogic.Instance.WorldManager.Party);
                List <GameObject> list2             = new List <GameObject>(4);
                for (Int32 i = 0; i < 4; i++)
                {
                    list2.Add(playerEntityView2.GetMemberGameObject(i));
                }
                FXArgs p_args4 = new FXArgs(gameObject, playerEntityView2.gameObject, gameObject, playerEntityView2.gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, list2);
                fxdescription.Configurate(m_eventHandler, p_args4);
            }
            else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE)
            {
                Boolean flag = true;
                foreach (AttackedTarget attackedTarget in args.SpellTargetsOfType <AttackedTarget>())
                {
                    Character  character   = (Character)attackedTarget.Target;
                    GameObject characterGO = FXHelper.GetCharacterGO(character.Index);
                    if (!flag)
                    {
                        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
                    }
                    FXArgs p_args5 = new FXArgs(gameObject, characterGO, gameObject, characterGO, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                    {
                        characterGO
                    });
                    fxdescription.Configurate(m_eventHandler, p_args5);
                    flag = false;
                }
                foreach (MonsterBuffTarget monsterBuffTarget in args.SpellTargetsOfType <MonsterBuffTarget>())
                {
                    Character  character2   = (Character)monsterBuffTarget.Target;
                    GameObject characterGO2 = FXHelper.GetCharacterGO(character2.Index);
                    if (!flag)
                    {
                        fxdescription = Helper.Instantiate <FXDescription>(fxdescription);
                    }
                    FXArgs p_args6 = new FXArgs(gameObject, characterGO2, gameObject, characterGO2, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition, new List <GameObject>
                    {
                        characterGO2
                    });
                    fxdescription.Configurate(m_eventHandler, p_args6);
                    flag = false;
                }
            }
            else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT)
            {
                FXArgs p_args7 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);
                fxdescription.Configurate(m_eventHandler, p_args7);
            }
            else
            {
                FXArgs p_args8 = new FXArgs(gameObject, gameObject, gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);
                fxdescription.Configurate(m_eventHandler, p_args8);
            }
        }
Ejemplo n.º 12
0
        protected virtual void OnMonsterAttacksGeneric(Object p_sender, AttacksEventArgs p_args, Boolean p_isRanged)
        {
            PlayerEntityView playerEntity = FXHelper.GetPlayerEntity();
            Vector3          p_slotOriginPosition;
            Vector3          p_slotForward;
            Vector3          p_slotLeft;
            Vector3          p_slotTargetPosition;

            ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition);
            Boolean          flag        = false;
            GameObject       gameObject  = null;
            List <Action>    callbacks   = new List <Action>(p_args.Attacks.Count);
            EResultType      eresultType = EResultType.HIT;
            Int32            num         = 0;
            List <Character> targets     = new List <Character>();

            AttacksEventArgs.AttackedTarget attack;
            foreach (AttacksEventArgs.AttackedTarget attack2 in p_args.Attacks)
            {
                attack = attack2;
                num++;
                if (attack.AttackTarget is Character)
                {
                    Character    chara  = (Character)attack.AttackTarget;
                    AttackResult result = attack.AttackResult;
                    targets.Add(chara);
                    if (playerEntity != null)
                    {
                        gameObject = playerEntity.GetMemberGameObject(chara.Index);
                    }
                    if (gameObject == null)
                    {
                        Debug.LogError("Could not find target character! Char-Index: " + chara.Index);
                    }
                    else
                    {
                        flag |= attack.IsCriticalAttack;
                        callbacks.Add(delegate
                        {
                            if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.BEFORE_MONSTER_ATTACK))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.BEFORE_MONSTER_ATTACK);
                                chara.ConditionHandler.FlushActionLog();
                            }
                            if (((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_DAMAGE_CALCULATION))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_DAMAGE_CALCULATION);
                            }
                            CombatEntryEventArgs p_args2 = new CombatEntryEventArgs(p_sender, chara, result, attack.BloodMagicEventArgs);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.SHADOW_CLOAK) && result.Result == EResultType.EVADE)
                            {
                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.SHADOW_CLOAK);
                            }
                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                            {
                                if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                {
                                    LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                }
                                LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                            }
                            chara.FightHandler.FlushCounterAttackActionLog();
                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                            if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_MONSTER_ATTACK))
                            {
                                ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_MONSTER_ATTACK);
                                chara.ConditionHandler.FlushActionLog();
                            }
                        });
                        if (attack.AttackResult.Result == EResultType.BLOCK)
                        {
                            eresultType = EResultType.BLOCK;
                        }
                        else if (eresultType != EResultType.BLOCK && attack.AttackResult.Result == EResultType.EVADE)
                        {
                            eresultType = EResultType.EVADE;
                        }
                    }
                }
            }
            Action action = delegate
            {
                DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, (!p_isRanged) ? EEventType.MONSTER_ATTACKS : EEventType.MONSTER_ATTACKS_RANGED, p_sender, p_args);
                if (!p_isRanged)
                {
                    foreach (AttacksEventArgs.AttackedTarget attackedTarget in p_args.Attacks)
                    {
                        ((Monster)MyController).CombatHandler.TriggerCounterAttacks(attackedTarget.AttackTarget, attackedTarget.AttackResult);
                    }
                }
                foreach (Action action2 in callbacks)
                {
                    action2();
                }
                foreach (Character character in targets)
                {
                    character.ConditionHandler.FlushDelayedActionLog();
                }
            };

            if (gameObject == null)
            {
                gameObject = playerEntity.GetMemberGameObject(UnityEngine.Random.Range(0, 4));
                if (gameObject == null)
                {
                    Debug.LogError("No target character could be found! Will skip whole FX! Num of Attacks = " + p_args.Attacks.Count);
                    action();
                    return;
                }
            }
            FXArgs p_fxArgs = new FXArgs(this.gameObject, gameObject, this.gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition);

            if (p_isRanged)
            {
                AttackRanged(p_fxArgs, action, (!flag) ? eresultType : EResultType.CRITICAL_HIT);
            }
            else if (flag)
            {
                AttackCritical(p_fxArgs, action);
            }
            else
            {
                Attack(p_fxArgs, action);
            }
        }
Ejemplo n.º 13
0
        private void TakeHit(Object p_sender, EventArgs p_args, Boolean p_isRanged)
        {
            Int32   tagHash  = m_animator.GetCurrentAnimatorStateInfo(0).tagHash;
            Int32   tagHash2 = m_animator.GetNextAnimatorStateInfo(0).tagHash;
            Int32   num      = Animator.StringToHash("ATTACK");
            Int32   num2     = Animator.StringToHash("DIE");
            Boolean flag     = true;
            Boolean flag2    = false;

            if (p_args is AttacksEventArgs)
            {
                AttacksEventArgs attacksEventArgs = (AttacksEventArgs)p_args;
                foreach (AttacksEventArgs.AttackedTarget attackedTarget in attacksEventArgs.Attacks)
                {
                    if (attackedTarget.AttackTarget == MyController)
                    {
                        AttackResult attackResult = attackedTarget.AttackResult;
                        if (flag)
                        {
                            flag = false;
                            ((Monster)MyController).HitAnimationDone.Trigger();
                            FlushMonsterLogEntries();
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, (!p_isRanged) ? EEventType.CHARACTER_ATTACKS : EEventType.CHARACTER_ATTACKS_RANGED, p_sender, p_args);
                            if (attackedTarget.AttackResult.DamageDone > 0 && num2 != tagHash && num2 != tagHash2 && num != tagHash && num != tagHash2)
                            {
                                m_animatorControl.Hit();
                            }
                            PlayTakeHitSound(p_sender, attackResult, p_isRanged);
                        }
                        if (!flag2 && attacksEventArgs.PushToParty)
                        {
                            flag2 = true;
                            m_MainView.PushEntityToPosition();
                        }
                        foreach (AttacksEventArgs.AttackedTarget attackedTarget2 in attacksEventArgs.Attacks)
                        {
                            if (attackedTarget2.AttackTarget != null && attackedTarget2.AttackTarget == MyController)
                            {
                                Monster monster = (Monster)MyController;
                                monster.CombatHandler.CheckCounterAttack((Character)p_sender);
                                List <CombatEntryEventArgs> counterLogEntries = monster.CombatHandler.CounterLogEntries;
                                if (counterLogEntries.Count > 0)
                                {
                                    foreach (CombatEntryEventArgs p_args2 in counterLogEntries)
                                    {
                                        LegacyLogic.Instance.ActionLog.PushEntry(p_args2);
                                        if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR))
                                        {
                                            if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired())
                                            {
                                                LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR);
                                            }
                                            LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog();
                                        }
                                        ((Character)p_sender).ConditionHandler.FlushActionLog();
                                        ((Character)p_sender).ConditionHandler.FlushDelayedActionLog();
                                    }
                                }
                                counterLogEntries.Clear();
                            }
                        }
                        if (attackResult.ReflectedDamage != null && attackResult.ReflectedDamage.Damages.Count > 0 && MyController is Monster && (!p_isRanged || (p_isRanged && ((Monster)MyController).DistanceToParty < 1.1f)))
                        {
                            ((Monster)MyController).AbilityHandler.FlushActionLog(EExecutionPhase.ON_CHARACTER_ATTACKS_MONSTER_AFTER_DAMAGE_REDUCTION);
                            AttackResult attackResult2 = ((Character)p_sender).FightHandler.AttackEntity(attackResult.ReflectedDamage, true, EDamageType.PHYSICAL, true, 0, false);
                            ((Character)p_sender).ApplyDamages(attackResult2, (Monster)MyController);
                            Object p_source = (attackResult2.ReflectedDamageSource != null) ? attackResult2.ReflectedDamageSource : MyController;
                            CombatEntryEventArgs p_args3 = new CombatEntryEventArgs(p_source, p_sender, attackResult2, null);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args3);
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.REFLECTED_MAGIC_DAMAGE, p_sender, new AttacksEventArgs(false)
                            {
                                Attacks =
                                {
                                    new AttacksEventArgs.AttackedTarget(p_sender, attackResult2)
                                }
                            });
                        }
                        this.SendEvent("OnReceivedAttacks", new AttacksUnityEventArgs(this, attackResult, false));
                    }
                }
            }
            else if (p_args is SpellEventArgs)
            {
                SpellEventArgs spellEventArgs = (SpellEventArgs)p_args;
                foreach (AttackedTarget attackedTarget3 in spellEventArgs.SpellTargetsOfType <AttackedTarget>())
                {
                    if (attackedTarget3.Target == MyController)
                    {
                        if (flag)
                        {
                            flag = false;
                            TakeHitDoFinishBySpell(p_sender, p_args);
                            if (attackedTarget3.Result.DamageDone > 0 && num2 != tagHash && num2 != tagHash2 && num != tagHash && num != tagHash2)
                            {
                                m_animatorControl.Hit();
                            }
                        }
                        if (attackedTarget3.Result.ReflectedDamage != null && attackedTarget3.Result.ReflectedDamage.Damages.Count > 0 && MyController is Monster && (!p_isRanged || (p_isRanged && ((Monster)MyController).DistanceToParty < 1.1f)))
                        {
                            ((Monster)MyController).AbilityHandler.FlushActionLog(EExecutionPhase.ON_CHARACTER_ATTACKS_MONSTER_AFTER_DAMAGE_REDUCTION);
                            AttackResult attackResult3 = ((Character)p_sender).FightHandler.AttackEntity(attackedTarget3.Result.ReflectedDamage, true, EDamageType.PHYSICAL, true, 0, false);
                            ((Character)p_sender).ApplyDamages(attackResult3, (Monster)MyController);
                            Object p_source2             = (attackResult3.ReflectedDamageSource != null) ? attackResult3.ReflectedDamageSource : MyController;
                            CombatEntryEventArgs p_args4 = new CombatEntryEventArgs(p_source2, p_sender, attackResult3, null);
                            LegacyLogic.Instance.ActionLog.PushEntry(p_args4);
                            DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.REFLECTED_MAGIC_DAMAGE, p_sender, new AttacksEventArgs(false)
                            {
                                Attacks =
                                {
                                    new AttacksEventArgs.AttackedTarget(p_sender, attackResult3)
                                }
                            });
                        }
                        this.SendEvent("OnReceivedAttacks", new AttacksUnityEventArgs(this, attackedTarget3.Result, spellEventArgs.DamageType != EDamageType.PHYSICAL));
                    }
                }
                foreach (PushedTarget pushedTarget in spellEventArgs.SpellTargetsOfType <PushedTarget>())
                {
                    if (pushedTarget.Target == MyController)
                    {
                        m_MainView.PushEntityToPosition();
                    }
                }
                foreach (MonsterBuffTarget monsterBuffTarget in spellEventArgs.SpellTargetsOfType <MonsterBuffTarget>())
                {
                    if (flag && monsterBuffTarget.Target == MyController)
                    {
                        flag = false;
                        TakeHitDoFinishBySpell(p_sender, p_args);
                    }
                }
            }
        }