Ejemplo n.º 1
0
        public async Task <RoundResult> PerformNextRoundAsync()
        {
            _roundNumber++;

            _movementService.ExpiryExplosions();
            await DelayHelper.DelayAsync(_delayTime);

            _movementService.PerformMissilesMove();
            await DelayHelper.DelayAsync(_delayTime);

            //call winner
            if (_antWarsViewModel.MovableObjectsCollection.OfType <AntModel>().Count() <= 1)
            {
                return(new RoundResult
                {
                    FinalResult = _botService.GetBotResults(),
                    IsFinished = true,
                    History = new List <RoundPartialHistory>()
                });
            }

            var partialResults = await _movementService.PlayAntsMoveAsync(200, _roundNumber);

            return(new RoundResult
            {
                FinalResult = null,
                IsFinished = false,
                History = partialResults,
            });
        }
Ejemplo n.º 2
0
        public async Task <RoundResult> PerformNextRoundAsync()
        {
            if (Player1 == null || Player2 == null)
            {
                throw new Exception("There are no players to perform next round.");
            }

            var result = new RoundResult()
            {
                History    = new List <RoundPartialHistory>(),
                IsFinished = false
            };

            foreach (var competitor in _competitors)
            {
                if (IsBoardFull())
                {
                    ClearTheBoard();
                }

                result.History.Add(await PerformNextMove(competitor));

                await DelayHelper.DelayAsync(_configuration.NextMoveDelay);

                if (await IsPlayerWon(competitor))
                {
                    result.IsFinished  = true;
                    result.FinalResult = GetResults();
                    break;
                }
            }

            return(result);
        }
Ejemplo n.º 3
0
        public async override void Execute(object parameter = null)
        {
            _viewModel.IsGameInProgress = true;

            if (_viewModel.IsGamePaused)
            {
                _viewModel.IsGamePaused = false;
                await _viewModel.ResumeGameAsync();

                await DelayHelper.DelayAsync(_viewModel.ArenaConfiguration.GameConfiguration.NextMatchDelay);
            }

            while (_viewModel.Elimination.GetNextCompetitors() != null && _viewModel.IsGameInProgress)
            {
                await _viewModel.PlayNextGameAsync();

                await DelayHelper.DelayAsync(_viewModel.ArenaConfiguration.GameConfiguration.NextMatchDelay);
            }
            _viewModel.IsGameInProgress = false;

            if (_viewModel.ShouldRestartGame)
            {
                _viewModel.RestartGame();
            }
        }
Ejemplo n.º 4
0
        public async Task HandleExplodablesAsync(int explosionDisplayTime)
        {
            _field.Explosions.Clear();

            foreach (var missile in _field.Missiles)
            {
                HandleMissileMovement(missile);
            }

            foreach (var bomb in _field.Bombs)
            {
                bomb.RoundsUntilExplodes--;
                if (!bomb.IsExploded && bomb.RoundsUntilExplodes == 0)
                {
                    SetExplosion(bomb);
                }
            }

            _field.Bombs.RemoveAll(bomb => bomb.IsExploded);
            _field.Missiles.RemoveAll(missile => missile.IsExploded);

            _field.OnArenaChanged();

            await DelayHelper.DelayAsync(explosionDisplayTime);

            _field.Explosions.Clear();
        }
Ejemplo n.º 5
0
        private async Task SetArenaMessage(string message)
        {
            ArenaMessage          = message;
            IsArenaMessageVisible = true;
            await DelayHelper.DelayAsync(ArenaConfiguration.ArenaMessageDuration);

            IsArenaMessageVisible = false;
        }
Ejemplo n.º 6
0
        public async Task <List <RoundPartialHistory> > PlayAntsMoveAsync(int delayBetweenBots, int roundnumber)
        {
            var result = new List <RoundPartialHistory>();

            _listOfMissilesToFire.Clear();

            foreach (var movableObject in _antWarsViewModel.MovableObjectsCollection.OfType <AntModel>())
            {
                result.Add(await PerformMove(movableObject, roundnumber));
                await DelayHelper.DelayAsync(delayBetweenBots);
            }

            //fire missile
            foreach (var missile in _listOfMissilesToFire)
            {
                _antWarsViewModel.MovableObjectsCollection.Add(missile);
            }

            return(result);
        }
Ejemplo n.º 7
0
        public async Task <RoundResult> PlayBotMovesAsync(int delayTime, int roundNumber)
        {
            var result = new RoundResult()
            {
                FinalResult = null,
                IsFinished  = false,
                History     = new List <RoundPartialHistory>()
            };

            int turnNumber = 0;

            foreach (var dynaBlasterBot in _field.Bots.Where(bot => !bot.IsDead))
            {
                BotMove move;
                try
                {
                    turnNumber++;
                    move = await dynaBlasterBot.NextMoveAsync(GetBotBattlefieldInfo(dynaBlasterBot, roundNumber, turnNumber));
                }
                catch (Exception e)
                {
                    move = new BotMove()
                    {
                        Action    = BotAction.None,
                        Direction = null
                    };

                    result.OutputText += string.Format("Bot {0} threw exception:\n{1}\n", dynaBlasterBot.Name, e.Message);
                }

                if (IsMoveValid(dynaBlasterBot, move))
                {
                    result.History.Add(PerformMove(dynaBlasterBot, move, roundNumber));
                    _field.OnArenaChanged();
                }

                await DelayHelper.DelayAsync(delayTime);
            }

            return(result);
        }
Ejemplo n.º 8
0
        private async Task <bool> IsPlayerWon(ITicTacToeBot player)
        {
            var array     = TicTacToeViewModel.Board;
            var diagonal1 = 0;
            var diagonal2 = 0;
            var xLine     = new int[3];
            var yLine     = new int[3];

            for (int i = 0; i < array.XSize; i++)
            {
                for (int j = 0; j < array.YSize; j++)
                {
                    if (array[i, j] == player.PlayerSign)
                    {
                        xLine[i]++;
                        yLine[j]++;
                    }

                    if ((i == j) && array[j, i] == player.PlayerSign)
                    {
                        diagonal1++;
                    }

                    if ((((i == 1) && (j == 1)) || ((i == 2) && (j == 0)) || ((i == 0) && (j == 2))) && array[i, j] == player.PlayerSign)
                    {
                        diagonal2++;
                    }
                }

                if (diagonal1 == 3)
                {
                    TicTacToeViewModel.ArrayOfDiagonalLines[0, 0] = Visibility.Visible;
                    player.IsWinner = true;
                    await DelayHelper.DelayAsync(_configuration.NextMatchDelay);

                    return(true);
                }
                if (diagonal2 == 3)
                {
                    TicTacToeViewModel.ArrayOfDiagonalLines[1, 0] = Visibility.Visible;
                    player.IsWinner = true;
                    await DelayHelper.DelayAsync(_configuration.NextMatchDelay);

                    return(true);
                }
                for (int j = 0; j < 3; j++)
                {
                    if (xLine[j] == 3)
                    {
                        TicTacToeViewModel.ArrayOfHorizontalLines[j, 0] = Visibility.Visible;
                        player.IsWinner = true;
                        await DelayHelper.DelayAsync(_configuration.NextMatchDelay);

                        return(true);
                    }
                    if (yLine[j] == 3)
                    {
                        TicTacToeViewModel.ArrayOfVerticalLines[j, 0] = Visibility.Visible;
                        player.IsWinner = true;
                        await DelayHelper.DelayAsync(_configuration.NextMatchDelay);

                        return(true);
                    }
                }
            }

            player.IsWinner = false;
            return(false);
        }