Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            if (this._defenseInstanceToAdd != null || this._deleting)
            {
                MapScript mapScript = MapScript.sharedInstance();
                if (mapScript.selectionIsVisible())
                {
                    if (this._defenseInstanceToAdd != null)
                    {
                        DefenseScript def = this._defenseInstanceToAdd.GetComponent <DefenseScript> ();
                        if (PlayerScript.sharedInstance().getMoney() >= def.price)
                        {
                            Position selectionPos = mapScript.getSelectionPosition();
                            if (mapScript.tryToBlockPosition(selectionPos))
                            {
                                Vector3 position = mapScript.getPointForMapCoordinates(selectionPos);
                                this._defenseInstanceToAdd.transform.position = position;
                                DefenseScript defenseScript = this._defenseInstanceToAdd.GetComponent <DefenseScript> ();
                                defenseScript.setPosition(selectionPos);
                                defenseScript.setUsable(true);
                                defenseScript.showRadius(false);
                                this._allDefenses.Add(defenseScript);
                                BroadcastMessage("defenseWasAdded", defenseScript);

                                this._defenseInstanceToAdd = (GameObject)Instantiate(this._defenseInstanceToAdd, MapScript.sharedInstance().hiddenPosition(), Quaternion.identity);
                            }
                        }
                    }
                    else
                    {
                        DefenseScript def;
                        if (this.anyDefenseAtPosition(mapScript.getSelectionPosition(), out def))
                        {
                            BroadcastMessage("defenseWasRemoved", def);
                            this._allDefenses.Remove(def);
                            GameObject defGO = def.gameObject;
                            Destroy(defGO);
                        }
                    }
                }
            }
        }

        if (this._defenseInstanceToAdd != null)
        {
            MapScript     mapScript = MapScript.sharedInstance();
            DefenseScript ds        = this._defenseInstanceToAdd.GetComponent <DefenseScript> ();
            if (mapScript.selectionIsVisible())
            {
                Position selectionPos = mapScript.getSelectionPosition();
                ds.setPosition(selectionPos);
            }
            else
            {
                ds.setPosition(new Position(-1, -1));
            }
        }
    }
Ejemplo n.º 2
0
 public void defenseWasAdded(DefenseScript defense)
 {
     foreach (GameObject enemyGO in this._allEnemies)
     {
         EnemyScript enemy = enemyGO.GetComponent<EnemyScript>();
         enemy.blockPathPosition(defense.getPosition());
     }
 }
Ejemplo n.º 3
0
 public void defenseWasAdded(DefenseScript defense)
 {
     foreach (GameObject enemyGO in this._allEnemies)
     {
         EnemyScript enemy = enemyGO.GetComponent <EnemyScript>();
         enemy.blockPathPosition(defense.getPosition());
     }
 }
Ejemplo n.º 4
0
 void enemyWasDestroyed(GameObject obj)
 {
     foreach (DefenseScript defense in this._allDefenses)
     {
         defense.enemyWasDestroyed(obj);
     }
     if (this._defenseInstanceToAdd != null)
     {
         DefenseScript defense = this._defenseInstanceToAdd.GetComponent <DefenseScript> ();
         defense.enemyWasDestroyed(obj);
     }
 }
Ejemplo n.º 5
0
    void OnGUI()
    {
        if (!PauseScript.sharedInstance().isPaused())
        {
            int   nButtons      = this.defensesPrefabs.Length;
            float buttonsWidth  = 120.0f;
            float startX        = Screen.width - buttonsWidth - 20.0f;
            float buttonsHeight = 35.0f;
            float buttonsSep    = 10.0f;
            float totalHeight   = (nButtons * buttonsHeight + (nButtons - 1) * buttonsSep);
            float startY        = (Screen.height - totalHeight) / 2.0f;

            float nextY = startY;
            for (int i = 0; i < nButtons; i++)
            {
                GameObject    defensePrefab = this.defensesPrefabs [i];
                DefenseScript defense       = defensePrefab.GetComponent <DefenseScript> ();
                string        buttonTitle   = (defensePrefab.name + " (" + defense.price + ")");
                if (GUI.Button(new Rect(startX, nextY, buttonsWidth, buttonsHeight), buttonTitle))
                {
                    if (this._defenseInstanceToAdd != null)
                    {
                        Destroy(this._defenseInstanceToAdd);
                        this._defenseInstanceToAdd = null;
                    }
                    this._deleting             = false;
                    this._defenseInstanceToAdd = (GameObject)Instantiate(defensePrefab, MapScript.sharedInstance().hiddenPosition(), Quaternion.identity);
                }
                nextY += (buttonsHeight + buttonsSep);
            }


            nextY += (buttonsHeight + buttonsSep);
            if (GUI.Button(new Rect(startX, nextY, buttonsWidth, buttonsHeight), "Delete"))
            {
                this._deleting = true;
                if (this._defenseInstanceToAdd != null)
                {
                    Destroy(this._defenseInstanceToAdd);
                    this._defenseInstanceToAdd = null;
                }
            }
        }
    }
    public bool anyDefenseAtPosition(Position pos, out DefenseScript defense)
    {
        defense = null;
        if (this._allDefenses == null) {
            return false;
        }

        bool found = false;
        int i = 0;
        while (!found && i<this._allDefenses.Count) {
            DefenseScript next = (DefenseScript)this._allDefenses [i];
            found = next.getPosition ().isEqualTo (pos);
            if (found) {
                defense = next;
            }
            i++;
        }
        return found;
    }
Ejemplo n.º 7
0
    public bool anyDefenseAtPosition(Position pos, out DefenseScript defense)
    {
        defense = null;
        if (this._allDefenses == null)
        {
            return(false);
        }

        bool found = false;
        int  i     = 0;

        while (!found && i < this._allDefenses.Count)
        {
            DefenseScript next = (DefenseScript)this._allDefenses [i];
            found = next.getPosition().isEqualTo(pos);
            if (found)
            {
                defense = next;
            }
            i++;
        }
        return(found);
    }
Ejemplo n.º 8
0
 void defenseWasRemoved(DefenseScript defense)
 {
     this._nDefenses--;
     this._money += defense.price;
 }
Ejemplo n.º 9
0
 void defenseWasAdded(DefenseScript defense)
 {
     this._nDefenses++;
     this._money -= defense.price;
 }
Ejemplo n.º 10
0
 void defenseWasRemoved(DefenseScript defense)
 {
     this._nDefenses--;
     this._money += defense.price;
 }
Ejemplo n.º 11
0
 void defenseWasAdded(DefenseScript defense)
 {
     this._nDefenses++;
     this._money -= defense.price;
 }
Ejemplo n.º 12
0
 public override void Initialize(GameObject abilityHolder)
 {
     defenseScript = abilityHolder.GetComponent <DefenseScript>();
 }