Ejemplo n.º 1
0
    public void AnalyseHit(object sender, OnHitEventArgs hitData)
    {
        DefenseLogic logic = hitData.defenseLogic;

        if (logic.activeStatus != DefenseLogic.Status.Idle)
        {
            if (logic.activeStatus == DefenseLogic.Status.Parrying)
            {
                gameObject.GetComponent <Animator> ().SetTrigger("Bounce");
            }
        }
    }
Ejemplo n.º 2
0
 public OnHitEventArgs(DefenseLogic targetDefenseLogic, GameObject newHitbox)
 {
     defenseLogic = targetDefenseLogic;
     hitbox       = newHitbox;
 }