Ejemplo n.º 1
0
 /// <summary>
 /// Richtungswechsel
 /// </summary>
 public void switchDirection()
 {
     switch (current_direction)
     {
         case Defaults.Direction.Upward: current_direction = Defaults.Direction.Downward; break;
         case Defaults.Direction.Downward: current_direction = Defaults.Direction.Upward; break;
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Ändert die Fahrtrichtung.
        /// </summary>
        public void SwitchDirection()
        {
            switch( _direction )
            {
                case Defaults.Direction.Downward:
                    {
                        if ( _currentFloor != ( Defaults.Floors - Defaults.Basements - 1))
                            _direction = Defaults.Direction.Upward;
                    } break;
                case Defaults.Direction.Upward:
                    {
                        if (_currentFloor != (0 - Defaults.Basements))
                            _direction = Defaults.Direction.Downward;
                    } break;
            }

            Syncronize.SwitchDirection();
            Log.AddEntry("Richtungswechsel, neue Richtung: " + _direction.ToString());
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Konstruktor
        /// </summary>
        public UserInterface()
        {
            InitializeComponent(); //Intialisierung der statisch erzeugten Formularelemente

            GroupBox_floors = new GroupBox[Defaults.Floors];
            label_floor_numbers = new Label[Defaults.Floors];
            label_current_position = new Label[Defaults.Floors];
            PictureBox_doorstates = new PictureBox[Defaults.Floors];
            button_intern = new Button[Defaults.Floors];
            button_upward = new Button[Defaults.Floors];
            button_downward = new Button[Defaults.Floors];

            image_upward = Image.FromFile(Defaults.GetProjectPath() + @"\Pictures\Aufwaerts.gif");
            image_downward = Image.FromFile(Defaults.GetProjectPath() + @"\Pictures\Aufwaerts.gif");
            image_downward.RotateFlip(RotateFlipType.Rotate180FlipX);
            pictureBox_direction.Image = image_upward;
            image_door_open = Image.FromFile(Defaults.GetProjectPath() + @"\Pictures\Aufzugtueren_auf.gif");
            image_door_close = Image.FromFile(Defaults.GetProjectPath() + @"\Pictures\Aufzugtueren_zu.gif");
            current_direction = Defaults.Direction.Upward;
            floor = 0;
            passengers = 0;

            busy = false;
            intern_requireds = new List<bool>();
            upwards_requireds = new List<bool>();
            downwards_requireds = new List<bool>();

            pictureBox_direction.Image = image_upward;

            for (int i = Defaults.Floors - 1; i >= 0; i--)
            {
                GroupBox_floors[i] = new GroupBox();
                GroupBox_floors[i].Text = "";
                GroupBox_floors[i].Location = new Point(30, Defaults.Floors * 100 - 110 * i);
                GroupBox_floors[i].Height = 110;
                GroupBox_floors[i].Width = 350;
                GroupBox_floors[i].Name = "groupBox_floor" + i;
                groupBox_outsite.Controls.Add(GroupBox_floors[i]);

                label_floor_numbers[i] = new Label();
                switch (i)
                {
                    case 0: label_floor_numbers[i].Text = "UG"; break;
                    case 1: label_floor_numbers[i].Text = "EG"; break;
                    default: label_floor_numbers[i].Text = (i - 1) + ". OG"; break;
                }
                label_floor_numbers[i].Width = 70;
                label_floor_numbers[i].Location = new Point(10, 10);
                label_floor_numbers[i].Name = "label_floor" + i;
                GroupBox_floors[i].Controls.Add(label_floor_numbers[i]);
                label_floor_numbers[i].Font = new System.Drawing.Font("Microsoft Sans Serif", 14F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));

                PictureBox_doorstates[i] = new PictureBox();
                PictureBox_doorstates[i].Width = 30;
                PictureBox_doorstates[i].Height = 30;
                PictureBox_doorstates[i].Location = new Point(100, 50);
                PictureBox_doorstates[i].Name = "pictureBox_doorstate" + i;
                PictureBox_doorstates[i].Image = image_door_close;
                GroupBox_floors[i].Controls.Add(PictureBox_doorstates[i]);

                label_current_position[i] = new Label();
                label_current_position[i].Text = "#Position";
                label_current_position[i].Name = "label_position" + i;
                label_current_position[i].Width = 60;
                label_current_position[i].Location = new Point(100, 12);
                GroupBox_floors[i].Controls.Add(label_current_position[i]);

                button_intern[i] = new Button();
                button_intern[i].Location = new Point(20, Defaults.Floors * 45 - 45 * i);
                button_intern[i].Height = 40;
                button_intern[i].Width = 100;
                button_intern[i].Name = "Button_int" + i;
                switch (i)
                {
                    case 0: button_intern[i].Text = "1. UG"; break;
                    case 1: button_intern[i].Text = "EG"; break;
                    default: button_intern[i].Text = (i - 1) + ". OG"; break;
                }
                groupBox_floor_selection.Controls.Add(button_intern[i]);
                button_intern[i].Click += new System.EventHandler(ClickInnerButton);

                if (i != Defaults.Floors - 1)
                {
                    button_upward[i] = new Button();
                    button_upward[i].Location = new Point(250, 25);
                    button_upward[i].Height = 30;
                    button_upward[i].Width = 70;
                    button_upward[i].Text = "Aufwärts";
                    button_upward[i].Name = "Button_up_" + i;
                    GroupBox_floors[i].Controls.Add(button_upward[i]);
                    button_upward[i].Click += new System.EventHandler(ClickOutsideButton);

                }

                if (i != 0)
                {
                    button_downward[i] = new Button();
                    button_downward[i].Location = new Point(250, 65);
                    button_downward[i].Height = 30;
                    button_downward[i].Width = 70;
                    button_downward[i].Text = "Abwärts";
                    button_downward[i].Name = "Button_down_" + i;
                    GroupBox_floors[i].Controls.Add(button_downward[i]);
                    button_downward[i].Click += new System.EventHandler(ClickOutsideButton);

                }

                intern_requireds.Add(false);
                upwards_requireds.Add(false);
                downwards_requireds.Add(false);
            }// Ende der for-Schleife
            CurrentPosition = floor;
        }
Ejemplo n.º 4
0
 /// <summary>
 /// ändert Fahrtrichtung ins entgegengesetzte
 /// </summary>
 public void SwitchDirection()
 {
     switch( _direction )
     {
         case Defaults.Direction.Downward:
             { _direction = Defaults.Direction.Upward; } break;
         case Defaults.Direction.Upward:
             { _direction = Defaults.Direction.Downward; } break;
     }
 }