Ejemplo n.º 1
0
    public void AddDictionary(DefaultFeild feild, RectTransform parent)
    {
        RectTransform groupParent = new GameObject(feild.name, typeof(RectTransform)).GetComponent <RectTransform>();

        groupParent.anchorMin = new Vector2(0, 1);
        groupParent.anchorMax = new Vector2(0, 1);
        groupParent.pivot     = new Vector2(0, 1);

        groupParent.transform.localPosition = new Vector3(0, 0, 0);
        groupParent.transform.SetParent(parent, false);

        foreach (DefaultFeild f in feild.array_fields)
        {
            switch (f.type)
            {
            case "number":
            case "string": AddInputField(f, groupParent); break;

            case "big_string": AddBigInputField(f, groupParent); break;

            case "enum": AddDropdown(f, groupParent); break;

            case "bool": AddToggle(f, groupParent); break;

            case "dictionary_array": break;
            }
        }
    }
Ejemplo n.º 2
0
    public void AddToggle(DefaultFeild feild, RectTransform parent)
    {
        Toggle toggle = Instantiate(togglePrefab);

        toggle.name = "Toggle " + feild.name;
        toggle.transform.localPosition = new Vector3(0, -lineHeight * number, 0);
        toggle.transform.SetParent(parent, false);

        toggle.GetComponentInChildren <Text>().text = feild.name;

        number++;
    }
Ejemplo n.º 3
0
    public void AddBigInputField(DefaultFeild feild, RectTransform parent)
    {
        InputField inputField = Instantiate(bigInputFieldPrefab);

        inputField.contentType = feild.type == "number" ? InputField.ContentType.IntegerNumber : InputField.ContentType.Standard;

        inputField.name = "Big Input Field " + feild.name;
        inputField.transform.localPosition = new Vector3(0, -lineHeight * number, 0);
        inputField.transform.SetParent(parent, false);

        inputField.placeholder.GetComponent <Text>().text = feild.name;

        number += 2;
    }
Ejemplo n.º 4
0
    public void AddDropdown(DefaultFeild feild, RectTransform parent)
    {
        Dropdown dropdown = Instantiate(dropdownPrefab);

        dropdown.name = "Dropdown " + feild.name;
        dropdown.transform.localPosition = new Vector3(0, -lineHeight * number, 0);
        dropdown.transform.SetParent(parent, false);

        List <string> options = new List <string>();

        options.AddRange(feild.items);

        dropdown.ClearOptions();
        dropdown.AddOptions(options);

        number++;

        OnEnumValueChanges(dropdown.options[dropdown.value].text);
    }