Ejemplo n.º 1
0
        public void ShowGUI()
        {
            EditorGUILayout.BeginVertical("Button");
            setDefaultParameterValues = EditorGUILayout.Toggle("Set default parameters?", setDefaultParameterValues);
            if (setDefaultParameterValues && Animator.runtimeAnimatorController)
            {
                GUILayout.Box(string.Empty, GUILayout.ExpandWidth(true), GUILayout.Height(1));

                int numParameters = Animator.parameters.Length;
                if (numParameters < defaultAnimParameters.Count)
                {
                    defaultAnimParameters.RemoveRange(numParameters, defaultAnimParameters.Count - numParameters);
                }
                else if (numParameters > defaultAnimParameters.Count)
                {
                    if (numParameters > defaultAnimParameters.Capacity)
                    {
                        defaultAnimParameters.Capacity = numParameters;
                    }
                    for (int i = defaultAnimParameters.Count; i < numParameters; i++)
                    {
                        defaultAnimParameters.Add(new DefaultAnimParameter());
                    }
                }

                for (int i = 0; i < Animator.parameters.Length; i++)
                {
                    AnimatorControllerParameter parameter = Animator.parameters[i];
                    switch (parameter.type)
                    {
                    case AnimatorControllerParameterType.Bool:
                        bool boolValue = (defaultAnimParameters[i].intValue == 1);
                        boolValue = EditorGUILayout.Toggle(parameter.name, boolValue);
                        defaultAnimParameters[i] = new DefaultAnimParameter((boolValue) ? 1 : 0);
                        break;

                    case AnimatorControllerParameterType.Float:
                        float floatValue = EditorGUILayout.FloatField(parameter.name, defaultAnimParameters[i].floatValue);
                        defaultAnimParameters[i] = new DefaultAnimParameter(floatValue);
                        break;

                    case AnimatorControllerParameterType.Int:
                        int intValue = EditorGUILayout.IntField(parameter.name, defaultAnimParameters[i].intValue);
                        defaultAnimParameters[i] = new DefaultAnimParameter(intValue);
                        break;
                    }
                }
            }
            EditorGUILayout.EndVertical();
        }
Ejemplo n.º 2
0
        public void ShowGUI()
        {
            EditorGUILayout.BeginVertical("Button");

            saveController = EditorGUILayout.ToggleLeft("Save change in Controller?", saveController);

            setDefaultParameterValues = EditorGUILayout.ToggleLeft("Set default parameters?", setDefaultParameterValues);
            if (setDefaultParameterValues)
            {
                if (!UnityVersionHandler.IsPrefabEditing(gameObject) && !UnityVersionHandler.ObjectIsInActiveScene(gameObject))
                {
                    EditorGUILayout.HelpBox("To view/edit parameters, the GameObject must be active in the scene.", MessageType.Warning);
                }
                else if (Animator.parameters != null)
                {
                    GUILayout.Box(string.Empty, GUILayout.ExpandWidth(true), GUILayout.Height(1));

                    int numParameters = Animator.parameters.Length;
                    if (numParameters < defaultAnimParameters.Count)
                    {
                        defaultAnimParameters.RemoveRange(numParameters, defaultAnimParameters.Count - numParameters);
                    }
                    else if (numParameters > defaultAnimParameters.Count)
                    {
                        if (numParameters > defaultAnimParameters.Capacity)
                        {
                            defaultAnimParameters.Capacity = numParameters;
                        }
                        for (int i = defaultAnimParameters.Count; i < numParameters; i++)
                        {
                            defaultAnimParameters.Add(new DefaultAnimParameter());
                        }
                    }

                    for (int i = 0; i < Animator.parameters.Length; i++)
                    {
                        AnimatorControllerParameter parameter = Animator.parameters[i];
                        switch (parameter.type)
                        {
                        case AnimatorControllerParameterType.Bool:
                            bool boolValue = (defaultAnimParameters[i].intValue == 1);
                            boolValue = EditorGUILayout.Toggle(parameter.name, boolValue);
                            defaultAnimParameters[i] = new DefaultAnimParameter((boolValue) ? 1 : 0);
                            break;

                        case AnimatorControllerParameterType.Float:
                            float floatValue = EditorGUILayout.FloatField(parameter.name, defaultAnimParameters[i].floatValue);
                            defaultAnimParameters[i] = new DefaultAnimParameter(floatValue);
                            break;

                        case AnimatorControllerParameterType.Int:
                            int intValue = EditorGUILayout.IntField(parameter.name, defaultAnimParameters[i].intValue);
                            defaultAnimParameters[i] = new DefaultAnimParameter(intValue);
                            break;
                        }
                    }
                }
            }

            EditorGUILayout.EndVertical();
        }