public void LoadPrototypes()
        {
            Apocalypses    = Load <List <Apocalypse> >("Apocalypses.xml");
            Decks          = Load <List <Deck> >("Decks.xml");
            Improvements   = Load <List <WorldImprovement> >("Improvements.xml");
            PlayerTemplate = Load <PlayerProfile>("PlayerTemplate.xml");

            var allCards = Decks.SelectMany(d => d.Cards).ToList();

            Localizer.Instance.EnsureAllLocalKeyExist(allCards);
        }
Ejemplo n.º 2
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    public PartyAdventureState Initialized(BaseHero one, BaseHero two, BaseHero three)
    {
        heroes          = party.Initialized(one, two, three).Heroes.Select(h => new Hero(h, CreateDeck(h.Deck))).ToArray();
        credits         = heroes.Sum(h => h.Character.StartingCredits);
        numShopRestocks = 2;

        var allStartingCards = Decks.SelectMany(d => d.Cards).ToList();

        cards.Initialized(allStartingCards);
        allStartingCards.Distinct().ForEach(c => cards.EnsureHasAtLeast(c, 4));

        equipment = new PartyEquipmentCollection();
        return(this);
    }
Ejemplo n.º 3
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 public Shoe()
 {
     Decks = Enumerable.Range(1, Table.SHOE_SIZE).Select(i => new Deck()).ToList();
     Cards = Decks.SelectMany(d => d.Cards).ToList();
 }