// Start is called before the first frame update void Start() { buttonList = new MyButtons[2]; buttonList[1].image = GameObject.Find("Left_Answer").GetComponent <Image>(); buttonList[1].image.color = Color.white; buttonList[1].action = LeftButtonAction; buttonList[0].image = GameObject.Find("Right_Answer").GetComponent <Image>(); buttonList[0].image.color = Color.white; buttonList[0].action = RightButtonAction; dayz = GameObject.Find("GameManager").GetComponent <Day>(); test = GameObject.Find("GameManager").GetComponent <J_Choice_Result>(); Drain = GameObject.Find("GameManager").GetComponent <J_Drains>(); Andeck = GameObject.Find("GameManager").GetComponent <Deck2List>(); MBar = GameObject.Find("GameManager").GetComponent <Mat_Bar>(); _ressources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); }
// Start is called before the first frame update void Start() { _dayValue = GameObject.Find("GameManager").GetComponent <Day>(); _disableMe = GameObject.Find("GameManager").GetComponent <J_Choice_Result>(); _enableMe = GameObject.Find("GameManager").GetComponent <Deck2List>(); }