Ejemplo n.º 1
0
        public ModernRenderer(Document document)
        {
            _document = document;

            _array = new MapObjectArray(GetAllVisible(document.Map.WorldSpawn));
            _decalArray = new DecalArray(GetDecals(document.Map.WorldSpawn));
            _modelArrays = new Dictionary<Model, ModelArray>();
            _models = new List<Tuple<Entity, Model>>();

            // Can't use a single grid array as it varies depending on the zoom level (pixel hiding factor)
            GridArrays = ViewportManager.Viewports.OfType<Viewport2D>().ToDictionary(x => x, x => new GridArray());

            _selectionTransform = Matrix4.Identity;
            _mapObject2DShader = new MapObject2DShader();
            _mapObject3DShader = new MapObject3DShader();
        }
Ejemplo n.º 2
0
        public ModernRenderer(Document document)
        {
            _document = document;

            _array       = new MapObjectArray(GetAllVisible(document.Map.WorldSpawn));
            _decalArray  = new DecalArray(GetDecals(document.Map.WorldSpawn));
            _modelArrays = new Dictionary <Model, ModelArray>();
            _models      = new List <Tuple <Entity, Model> >();

            // Can't use a single grid array as it varies depending on the zoom level (pixel hiding factor)
            GridArrays = ViewportManager.Viewports.OfType <Viewport2D>().ToDictionary(x => x, x => new GridArray());
            UpdateGrid(document.Map.GridSpacing, document.Map.Show2DGrid, document.Map.Show3DGrid, false);

            _selectionTransformMat = Matrix.Identity;
            _selectionTransform    = Matrix4.Identity;
            _mapObject2DShader     = new MapObject2DShader();
            _mapObject3DShader     = new MapObject3DShader();
        }