private void Awake()
 {
     // Get singleton
     if (DebugInstance == null)
     {
         DebugInstance = this;
     }
     else if (DebugInstance != null)
     {
         if (!DebugInstance.Equals(this))
         {
             DebugManager.WarningMessage($"DebugManager already has a singleton instance on: {DebugInstance.gameObject.name}");
             Destroy(this);
         }
     }
 }