Ejemplo n.º 1
0
        private void OnEnable()
        {
            // Intercept debug entries
            Application.logMessageReceivedThreaded -= ReceivedLog;
            Application.logMessageReceivedThreaded += ReceivedLog;

            // Listen for entered commands
            commandInputField.onValidateInput -= OnValidateCommand;
            commandInputField.onValidateInput += OnValidateCommand;

            if (receiveLogcatLogsInAndroid)
            {
#if !UNITY_EDITOR && UNITY_ANDROID
                if (logcatListener == null)
                {
                    logcatListener = new DebugLogLogcatListener();
                }

                logcatListener.Start(logcatArguments);
#endif
            }

            DebugLogConsole.AddCommand("save_logs", "Saves logs to a file", SaveLogsToFile);

            //Debug.LogAssertion( "assert" );
            //Debug.LogError( "error" );
            //Debug.LogException( new System.IO.EndOfStreamException() );
            //Debug.LogWarning( "warning" );
            //Debug.Log( "log" );
        }
    void OnEnable()
    {
        // Only one instance of debug console is allowed
        if (instance == null)
        {
            instance       = this;
            pooledLogItems = new List <DebugLogItem>();

            canvasTR = (RectTransform)transform;

            // Associate sprites with log types
            logSpriteRepresentations = new Dictionary <LogType, Sprite>
            {
                { LogType.Log, infoLog },
                { LogType.Warning, warningLog },
                { LogType.Error, errorLog },
                { LogType.Exception, errorLog },
                { LogType.Assert, errorLog }
            };

            inputCommandHistory = new LinkedList <string>();

            // Initially, all log types are visible
            filterInfoButton.color    = buttonSelectedColor;
            filterWarningButton.color = buttonSelectedColor;
            filterErrorButton.color   = buttonSelectedColor;

            collapsedLogEntries          = new List <DebugLogEntry>(128);
            collapsedLogEntriesMap       = new Dictionary <DebugLogEntry, int>(128);
            uncollapsedLogEntriesIndices = new DebugLogIndexList();
            indicesOfListEntriesToShow   = new DebugLogIndexList();

            recycledListView.Initialize(this, collapsedLogEntries, indicesOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y);
            recycledListView.UpdateItemsInTheList(true);

            nullPointerEventData = new PointerEventData(null);

            //enumerate buttons
            SetupDebugButtons();

            // If it is a singleton object, don't destroy it between scene changes
            if (singleton)
            {
                DontDestroyOnLoad(gameObject);
            }
        }
        else if (this != instance)
        {
            Destroy(gameObject);
            return;
        }

        // Intercept debug entries
        Application.logMessageReceived -= ReceivedLog;
        Application.logMessageReceived += ReceivedLog;

        if (receiveLogcatLogsInAndroid)
        {
#if !UNITY_EDITOR && UNITY_ANDROID
            if (logcatListener == null)
            {
                logcatListener = new DebugLogLogcatListener();
            }

            logcatListener.Start(logcatArguments);
#endif
        }

        // Listen for entered commands
        commandInputField.onValidateInput -= OnValidateCommand;
        commandInputField.onValidateInput += OnValidateCommand;

        if (minimumHeight < 120f)
        {
            minimumHeight = 120f;
        }
    }