Ejemplo n.º 1
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 // Update is called once per frame
 void FixedUpdate()
 {
     if (transform.position.y < deathHeight)
     {
         DeathHandler.HandleDeath(gameObject);
     }
 }
Ejemplo n.º 2
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 void Start()
 {
     GetPlayerParts();
     _deathHandler             = GetComponent <DeathHandler>();
     _deathHandler.PlayerDead += OnPlayerDied;
     _gameManager.GameEnded   += OnGameEnded;
 }
Ejemplo n.º 3
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    private void ReportDeath(DeathHandler.Combatant victim)
    {
        print(attacker + " killed " + victim);

        DeathHandler dh = FindObjectOfType <DeathHandler>();

        dh.RegisterDeath(attacker, victim);
    }
Ejemplo n.º 4
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 public void Awake()
 {
     listener = GetComponent<CharacterEventListener>();
     deathHandler = GetComponent<DeathHandler>();
     target = GetComponent<Target>();
     stats = new Dictionary<StatType, Stat>();
     awaitingRegen = new Queue<StatType>();
 }
    /// <summary>
    /// Handle how a piece dies.
    /// </summary>
    private void PieceDied()
    {
        //_Died = true;

        // TEmpory ***************
        gameObject.SetActive(false);
        gameObject.transform.position = new Vector3(1000, 1000, 1000); // move piece away from board;
        DeathHandler.Invoke(this);
    }
Ejemplo n.º 6
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    public virtual void OnDeath()
    {
        DeathHandler handler = Death;

        if (handler != null)
        {
            handler();
        }
    }
Ejemplo n.º 7
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        //Constructor - Always read in the level! You can read in other stuff too if need be.
        public HealthSystem(Level level)
        {
            //Here is where you add the Required components
            requiredComponents.Add(GlobalVars.HEALTH_COMPONENT_NAME); //Health component

            this.level = level;                                       //Always have this

            deathHandler = new DeathHandler(level);
        }
Ejemplo n.º 8
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 public void PlayerTakeDamage(int damageIn)
 {
     playerDamage   -= damageIn;
     healthText.text = playerDamage.ToString() + maxHP;
     if (playerDamage <= 0)
     {
         DeathHandler deathHandler = GetComponent <DeathHandler>();
         deathHandler.HandleDeath();
     }
 }
Ejemplo n.º 9
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 void Awake()
 {
     _deathHandler                        = _playerRb.GetComponent <DeathHandler>();
     _deathHandler.PlayerDead            += OnPlayerDied;
     _gameManager.GameStarted            += OnGameStarted;
     _gameManager.GameEnded              += OnGameEnded;
     _upgradeController.UpgradeSucceeded += OnUpgradeSucceeded;
     _upgradeController.UpgradeFailed    += OnUpgradeFailed;
     _upgradeController.MaxUpgraded      += OnMaxUpgraded;
 }
Ejemplo n.º 10
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        public override void StartServerSide(ICoreServerAPI api)
        {
            ServerAPI     = api;
            ServerChannel = api.Network.RegisterChannel(MOD_ID)
                            .RegisterMessageType(typeof(PickUpMessage))
                            .RegisterMessageType(typeof(PlaceDownMessage));

            DeathHandler = new DeathHandler(api);

            CarryHandler.InitServer();
        }
Ejemplo n.º 11
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    private void Awake()
    {
        sr          = GetComponent <SpriteRenderer>();
        boxCollider = GetComponent <BoxCollider2D>();
        myTransform = transform;
        animator    = GetComponent <Animator>();
        rb          = GetComponent <Rigidbody2D>();

        deathHandler             = GetComponent <DeathHandler>();
        maxDistanceJoint.enabled = false;
        defaultPosition          = transform.position;
    }
Ejemplo n.º 12
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 static public void ReceiveRevive(string serializedEventModel)
 {
     try {
         TriggerEventForPlayersModel eventModel = Helpers.MsgPack.Deserialize <TriggerEventForPlayersModel>(serializedEventModel);
         DeathHandler.RevivePlayer();
         DamageBitFlags.ClearAllDamageFlags(Game.PlayerPed);
         Function.Call(Hash.DECOR_SET_BOOL, Game.PlayerPed.Handle, "Ped.IsIncapacitated", false);
     }
     catch (Exception ex) {
         Log.Error($"ReceiveRevive ERROR: {ex.Message}");
     }
 }
Ejemplo n.º 13
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 void Start()
 {
     target          = FindObjectOfType <PlayerHealth>().transform;
     deathHandler    = FindObjectOfType <DeathHandler>();
     fpsController   = FindObjectOfType <FirstPersonController>().GetComponent <FirstPersonController>();
     enemyHealth     = GetComponent <EnemyHealth>();
     navMeshAgent    = GetComponent <NavMeshAgent>();
     navMeshObstacle = GetComponent <NavMeshObstacle>();
     enemyAnimator   = GetComponent <Animator>();
     // Disable navmesh on start to prevent interference with idle animation
     navMeshAgent.enabled = false;
 }
Ejemplo n.º 14
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        public async Task RevivePlayer(IPlayer player, IPlayer targetPlayer)
        {
            try
            {
                if (player == null || !player.Exists || targetPlayer == null || !targetPlayer.Exists)
                {
                    return;
                }
                int targetId = (int)targetPlayer.GetCharacterMetaId();
                int charId   = (int)player.GetCharacterMetaId();
                if (charId <= 0 || targetId <= 0 || !Characters.IsCharacterUnconscious(targetId))
                {
                    return;
                }
                if (!CharactersInventory.ExistCharacterItem(charId, "Defibrilator", "inventory") && !CharactersInventory.ExistCharacterItem(charId, "Defibrilator", "backpack"))
                {
                    HUDHandler.SendNotification(player, 3, 3500, "Du hast keinen Defibrilator dabei."); return;
                }
                InventoryHandler.InventoryAnimation(player, "revive", 15000);
                int rnd = new Random().Next(1, 100);
                await Task.Delay(15000);

                if (rnd >= 1 && rnd <= 50)
                {
                    //Reanimation erfolgreich
                    if (!player.IsInVehicle)
                    {
                        InventoryHandler.StopAnimation(player, "missheistfbi3b_ig8_2", "cpr_loop_paramedic");
                    }
                    if (targetId <= 0 || !Characters.IsCharacterUnconscious(targetId))
                    {
                        return;
                    }
                    Characters.SetCharacterUnconscious(targetId, false, 0);
                    DeathHandler.revive(targetPlayer);
                    Characters.SetCharacterHealth(targetId, 115);
                    targetPlayer.Health = 115;
                }
                else if (rnd >= 51 && rnd <= 100)
                {
                    //Reanimation nicht erfolgreich
                    if (!player.IsInVehicle)
                    {
                        InventoryHandler.StopAnimation(player, "missheistfbi3b_ig8_2", "cpr_loop_paramedic");
                    }
                    HUDHandler.SendNotification(player, 3, 3500, "Die Renimation war nicht erfolgreich, versuch es weiter!");
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
Ejemplo n.º 15
0
 // Start is called before the first frame update
 void Awake()
 {
     if (instance == null || instance.Equals(null))
     {
         instance = this;
         health   = maxHealth;
     }
     else
     {
         Destroy(this);
     }
 }
Ejemplo n.º 16
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 public ParasiteData(CharacterSpawner owner, DeathHandler deathHandler = null)
 {
     this.owner = owner;
     if (deathHandler == null)
     {
         deathHandler = DefaultDeathHandler;
     }
     this.deathHandler = deathHandler;
     hasHandledDeath   = false;
     isVamparasite     = false;
     ParasiteHealth    = STARTING_HEALTH;
 }
Ejemplo n.º 17
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 public void DoDamage(int damage)
 {
     health.currentHealth = (int)Mathf.Clamp(health.currentHealth - damage, 0f, health.maxHealth);
     TWDebug.Log("Current Health", health.currentHealth);
     if (health.currentHealth == 0)
     {
         DeathHandler deathHandler = GetComponent <DeathHandler>();
         if (deathHandler != null)
         {
             deathHandler.Die();
         }
     }
 }
Ejemplo n.º 18
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 void Death()
 {
     if (onDeath != null)
     {
         onDeath(this);
         onDeath = null;
     }
     else
     {
         Debug.Log("No subscribers onDeath");
     }
     Recycle(this);
 }
Ejemplo n.º 19
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 void Start()
 {
     _deathHandler             = _player.GetComponent <DeathHandler>();
     _lineRenderer             = _player.GetComponent <LineRenderer>();
     _trailRenderer            = _player.GetComponent <TrailRenderer>();
     _playerRb                 = _player.GetComponent <Rigidbody>();
     _deathHandler.PlayerDead += OnPlayerDied;
     _gameManager.GameStarted += OnGameStarted;
     _gameManager.GameEnded   += OnGameEnded;
     CountRaycastDirection();
     _hookPosition = _raycastDirection;
     GetStartPositions();
     _lineRenderer.enabled = true;
     ReleaseHook();
 }
Ejemplo n.º 20
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        public override void StartServerSide(ICoreServerAPI api)
        {
            api.Register <EntityBehaviorDropCarriedOnDamage>();

            ServerAPI     = api;
            ServerChannel = api.Network.RegisterChannel(MOD_ID)
                            .RegisterMessageType(typeof(PickUpMessage))
                            .RegisterMessageType(typeof(PlaceDownMessage))
                            .RegisterMessageType(typeof(SwapSlotsMessage));

            DeathHandler          = new DeathHandler(api);
            BackwardCompatHandler = new BackwardCompatHandler(api);

            CarryHandler.InitServer();
        }
Ejemplo n.º 21
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    void Start()
    {
        currentsceneName = SceneManager.GetActiveScene().name;

        rigidBody   = GetComponent <Rigidbody>();
        audioSource = GetComponent <AudioSource>();

        gameSession        = FindObjectOfType <GameSession>();
        sceneLoader        = FindObjectOfType <SceneLoader>();
        deathHandler       = FindObjectOfType <DeathHandler>();
        timer              = FindObjectOfType <Timer>();
        levelButtonManager = FindObjectOfType <LevelButtonManager>();

        FindObjectOfType <GameSession>().AddToNumberOfGamesPlayed(GameNumber);
    }
Ejemplo n.º 22
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        public override bool Execute(string[] args)
        {
            int radius = -1;
            List <Identifiable.Id> toKill = new List <Identifiable.Id>();

            foreach (var v in args ?? new string[0])
            {
                if (uint.TryParse(v, out uint rad))
                {
                    radius = (int)rad;
                    continue;
                }
                else
                {
                    try
                    {
                        toKill.Add((Identifiable.Id)Enum.Parse(typeof(Identifiable.Id), v, true));
                    }
                    catch
                    {
                    }
                }
            }


            List <GameObject> toDestroy = new List <GameObject>();

            foreach (var v in SceneContext.Instance.GameModel.AllActors().Where(x => radius == -1 || Vector3.Distance(x.Value?.transform?.position ?? SceneContext.Instance.PlayerState.model.position, SceneContext.Instance.PlayerState.model.position) < radius))
            {
                if (toKill.Count == 0 || toKill.Contains(v.Value.ident))
                {
                    toDestroy.Add(v.Value?.transform?.gameObject);
                }
            }
            int deletedCount = 0;

            foreach (var v in toDestroy)
            {
                if (v)
                {
                    deletedCount++;
                    DeathHandler.Kill(v, DeathHandler.Source.UNDEFINED, SceneContext.Instance.Player, "KillAllCommand.Execute");
                }
            }
            Console.LogSuccess($"Destroyed {deletedCount} actors!");
            return(true);
        }
Ejemplo n.º 23
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 public LevelController(
     MonoBehaviour coroutineRunner,
     LevelControls levelControls,
     EventBus gameEventBus,
     StartHandler startHandler,
     PauseHandler pauseHandler,
     DeathHandler deathHandler,
     ResetHandler resetHandler,
     FinishHandler finishHandler)
 {
     _coroutineRunner = coroutineRunner;
     _levelControls   = levelControls;
     _gameEventBus    = gameEventBus;
     _startHandler    = startHandler;
     _pauseHandler    = pauseHandler;
     _deathHandler    = deathHandler;
     _resetHandler    = resetHandler;
     _finishHandler   = finishHandler;
 }
Ejemplo n.º 24
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    void Start()
    {
        scaleAmount = transform.localScale.x;
        int score = lifeCost * PlayerStats.Current.Level / 10;

        deathHandler = new DeathHandler();
        deathHandler.AddAction(delegate { PlayerStats.Current.Score += score; });
        deathHandler.AddAction(delegate { PlayerStats.Current.IncreaseLevel(lifeCost / 10); });
        deathHandler.AddAction(delegate { if (scaleAmount == 10.0f)
                                          {
                                              PlayerStats.Current.Money += 1;
                                          }
                               });
        deathHandler.AddAction(delegate {
            Canvas canvasChild = GetComponentInChildren <Canvas>(true);

            if (canvasChild)
            {
                canvasChild.gameObject.SetActive(true);
                Text lifeCostChild = canvasChild.GetComponentInChildren <Text>();
                if (lifeCostChild)
                {
                    lifeCostChild.text = score.ToString();
                }
            }
        });
        deathHandler.AddAction(delegate
        {
            if (meteorSoundExplodeInAir && SettingsScript.EffectVolume > 0.01f)
            {
                meteorSoundExplodeInAir.volume = SettingsScript.EffectVolume * transform.localScale.x / 100;
                meteorSoundExplodeInAir.Play();
            }
        });
        deathHandler.AddAction(delegate { if (transform.localScale.x == 10 && coinSound && SettingsScript.EffectVolume > 0.01f)
                                          {
                                              coinSound.Play();
                                          }
                               });
        animController = gameObject.GetComponent <Animator>();
        movement       = gameObject.GetComponent <MovementScript>();
    }
Ejemplo n.º 25
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        public override bool Execute(string[] args)
        {
            if (Physics.Raycast(new Ray(Camera.main.transform.position, Camera.main.transform.forward), out var hit))
            {
                var gameobject = hit.collider.gameObject;
                if (gameobject.GetComponent <Identifiable>())
                {
                    DeathHandler.Kill(gameobject, DeathHandler.Source.UNDEFINED, SceneContext.Instance.Player, "RemoveCommand.Execute");
                }
                else if (gameobject.GetComponent <Gadget>())
                {
                    gameobject.GetComponent <Gadget>().DestroyGadget();
                }
                else if (gameobject.GetComponentInParent <LandPlot>())
                {
                    gameobject.GetComponentInParent <LandPlotLocation>().Replace(gameobject.GetComponentInParent <LandPlot>(), GameContext.Instance.LookupDirector.GetPlotPrefab(LandPlot.Id.EMPTY));
                }
            }
failure:
            Console.LogError("Not looking at a valid object!");
            return(false);
        }
Ejemplo n.º 26
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 private void KillThisUnit(PlayerIdentifier killer)
 {
     // This lock was put in as a result of bugs,
     // it's not just experimental!
     lock (DeathLock)
     {
         if (!IsDead) // If we're the first responder
         {
             Debug.Log("Player is dead!");
             IsDead = true;
             DeathHandler handler = EventDeath;
             if (oem.shouldTriggerEvent(handler))
             {
                 handler(
                     killer,
                     transform.position,
                     transform.eulerAngles
                     );
             }
         }
     }
 }
Ejemplo n.º 27
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 private void Start()
 {
     myDeathHandler  = GetComponent <DeathHandler>();
     myDamageDisplay = FindObjectOfType <DisplayDamage>();
 }
Ejemplo n.º 28
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 public void SubscribeDeath(DeathHandler callback)
 {
     DeathNotify += callback;
 }
Ejemplo n.º 29
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 private static void ReplaceDeathHook()
 {
     StoreAndReplaceHook("Death", new ActionRunCoroutine(ret => DeathHandler.Execute()));
 }
Ejemplo n.º 30
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 public void Start()
 {
     deathHandler = FindObjectOfType <DeathHandler>();
 }
Ejemplo n.º 31
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 private void Awake()
 {
     deathHandler      = GetComponent <DeathHandler>();
     hitReactionObject = GetComponentInChildren <HitReaction>();
 }
Ejemplo n.º 32
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 private void Awake()
 {
     deathHandler = GetComponent <DeathHandler>();
 }