public void DealDamage(DealDamageComponent comp)
 {
     if (target != null)
     {
         target.GetComponent <Animator>().SetTrigger("Hit");
         var hitFX = Instantiate <GameObject>(comp.hitFX);
         hitFX.transform.position = target.transform.position + new Vector3(0, target.GetComponentInChildren <SkinnedMeshRenderer>().bounds.center.y, 0);
     }
 }
Ejemplo n.º 2
0
        private void DealDamage(DealDamageComponent self, Collision coll)
        {
            var health = coll.gameObject.GetComponent <HealthComponent>();

            health.CurrentHealth.Value -= self.DamageToHealth;

            var body      = self.GetComponent <Rigidbody>();
            var direction = self.transform.position - coll.gameObject.transform.position;

            direction  = direction.normalized;
            direction *= self.PushForceStrength;
            body.AddForce(direction);

            MessageBroker.Default.Publish(new FlashArgs());
        }