void Awake() { attackComponent = GetComponent <AttackAndAnimation>(); animator = GetComponent <Animator>(); skillPlaceComponent = GetComponent <EnemySkillPlace>(); deadComponent = GetComponent <DeadEnemy>(); }
void Awake() { headForTarget = GetComponent <HeadForTargetByMove>(); turnComponent = GetComponent <Turn>(); attackComponent = GetComponent <AttackAndAnimation>(); animator = GetComponent <Animator>(); skillPlaceComponent = GetComponent <EnemySkillPlace>(); deadComponent = GetComponent <DeadEnemy>(); }
public static void Submit(DeadEnemy e) { //Debug.WriteLine("enemy submitted"); float d = SceneManager.gameScene.player.DistanceSquared(e.Center); if (d < dist) { //Debug.WriteLine("it was best"); dist = d; closest = e; } }
public static void Init() { closest = null; dist = float.MaxValue; }