Ejemplo n.º 1
0
        public GameObjectNode VisitGameObject(DazelParser.GameObjectContext context)
        {
            GameObjectTypeNode typeNode;

            switch (context.gameObjectType.Type)
            {
            case DazelLexer.SCREEN:
                typeNode = new ScreenNode();
                break;

            case DazelLexer.ENTITY:
                typeNode = new EntityNode();
                break;

            case DazelLexer.MOVE_PATTERN:
                typeNode = new MovePatternNode();
                break;

            default:
                throw new ArgumentException("Type is not a GameObjectType!");
            }

            GameObjectNode gameObjectNode = new GameObjectNode()
            {
                Token      = context.Start,
                Identifier = context.GetChild(1).GetText(),
                TypeNode   = typeNode,
                Contents   = VisitGameObjectContents(context.gameObjectBlock().gameObjectContents())
            };

            return(gameObjectNode);
        }
Ejemplo n.º 2
0
        public AbstractSyntaxTree BuildAst(IEnumerable <IParseTree> parseTrees)
        {
            Dictionary <string, GameObjectNode> gameObjects = new Dictionary <string, GameObjectNode>();

            foreach (IParseTree parseTree in parseTrees)
            {
                DazelParser.GameObjectContext gameObjectContext = parseTree.GetChild(0) as DazelParser.GameObjectContext;
                GameObjectNode gameObjectNode = VisitGameObject(gameObjectContext);

                gameObjects.Add(gameObjectNode.Identifier, gameObjectNode);
            }

            RootNode root = new RootNode()
            {
                GameObjects = gameObjects
            };

            return(new AbstractSyntaxTree(root));
        }
Ejemplo n.º 3
0
 /// <summary>
 /// Exit a parse tree produced by <see cref="DazelParser.gameObject"/>.
 /// <para>The default implementation does nothing.</para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 public virtual void ExitGameObject([NotNull] DazelParser.GameObjectContext context)
 {
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Visit a parse tree produced by <see cref="DazelParser.gameObject"/>.
 /// <para>
 /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/>
 /// on <paramref name="context"/>.
 /// </para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 /// <return>The visitor result.</return>
 public virtual Result VisitGameObject([NotNull] DazelParser.GameObjectContext context)
 {
     return(VisitChildren(context));
 }