Ejemplo n.º 1
0
        private void createWorldSettings(World world)
        {
            List <bool> gamerulesStates = new List <bool>()
            {
                false, false, false, true, true, true,
                false, true, true, false, true, true, true, true,
                true, true, true, true, true, true, true, true,
                true, true, true, true, false
            };

            for (int i = 0; i < gamerulesStates.Count; i++)
            {
                World_Setting world_setting = new World_Setting();
                world_setting.settingId = i + 1;
                world_setting.worldId   = world.id;
                world_setting.value     = gamerulesStates[i];
                DatabaseOperations.AddWorldSetting(world_setting);
            }
        }