private void createWorldSettings(World world) { List <bool> gamerulesStates = new List <bool>() { false, false, false, true, true, true, false, true, true, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false }; for (int i = 0; i < gamerulesStates.Count; i++) { World_Setting world_setting = new World_Setting(); world_setting.settingId = i + 1; world_setting.worldId = world.id; world_setting.value = gamerulesStates[i]; DatabaseOperations.AddWorldSetting(world_setting); } }