public void SetVisitedArea(DataType.IslandSection island, bool isVisited)
    {
        visitedAreas[island] = isVisited;

        // Save changes to save data
        SaveGame();
    }
 public bool GetVisitedArea(DataType.IslandSection island)
 {
     return(visitedAreas[island]);
 }
 public void SetIslandSection(DataType.IslandSection island)
 {
     currentSection = island;
 }