Ejemplo n.º 1
0
        public void Init(AgeTypes age, int level)
        {
            //HP
            int hp = DataTableLevels.GetHP(age, level);
            int hpSpreadPercent = DataTableLevels.GetHPSpreadPercent(age, level, hp);

            //Spawn
            int spawnCount       = DataTableLevels.GetSpawnCount(age, level);
            int spawnCountSpread = DataTableLevels.GetSpawnCountSpread(age, level, spawnCount);

            float rate       = DataTableLevels.GetSpawnRate(age, level);
            float rateSpread = DataTableLevels.GetSpawnRateSpread(age, level, rate);

            //Enemies
            float speed = DataTableLevels.GetSpeed(age, level);
            float speedSpreadPercent = DataTableLevels.GetSpeedSpreadPercent(age, level, speed);
            float maxSpeed           = DataTableLevels.GetSpeedMax(age);

            EnemyTypes[] enemies = DataTableLevels.GetEnemiesForLevel(age, level);

            //Loot
            int maxCoinCount = DataTableLevels.GetMaxCoinCount(age, level);

            Debug.LogWarning(string.Format("LevelController: Start level. Age: {0}. Level: {1}", age, level));
            Debug.Log(string.Format(" - HP {0}. HPSpreadPercent {1} \n - SpawnCount: {2}. SpawnCountSpread: {3} \n SpawnRate: {4}. SpawnRateSpread: {5} \n - Speed: {6}. SpeedSpread: {7}. MaxSpeed: {8}",
                                    hp, hpSpreadPercent,
                                    spawnCount, spawnCountSpread,
                                    rate, rateSpread,
                                    speed, speedSpreadPercent, maxSpeed));

            Debug.Log("Enemies:\n");
            for (int i = 0; i < enemies.Length; i++)
            {
                Debug.Log(string.Format("{0}\n", enemies[i]));
            }

            //Spawn points
            for (int i = 0; i < SpawnPoints.Length; i++)
            {
                SpawnPoints[i].OnDestroyedAllEnemiesFromSpawn += DestroyedAllEnemiesFromSpawn;
                SpawnPoints[i].OnDestroyEnemy += DestroyEnemyHandler;
                SpawnPoints[i].Init(hp, hpSpreadPercent,                        //HP
                                    spawnCount, spawnCountSpread,               //Spawn
                                    rate, rateSpread,
                                    speed, speedSpreadPercent,                  //Enemies
                                    maxSpeed,
                                    enemies,
                                    maxCoinCount);                              //Loot

                m_TotalEnemiesOnLevel += SpawnPoints[i].ActualSpawnCount;
            }

            //UI
            GameManager.Instance.Manager_UI.CreateLevelProgressBar(GameManager.Instance.Manager_UI.UIParent_MiddleTop, level);
        }
Ejemplo n.º 2
0
        void Start()
        {
            //Условия прохождения епохи
            m_WinConditionController = DataTableLevels.GetWinConditionController(DataManager.Instance.PlayerAccount.Age);

            //Изменение множителя времени
            TimeMultiplayerController.OnMultiplayerValueChanged += MultiplayerValueChanged_Handler;
            TimeMultiplayerController.Init();

            //Инициализация автоматического добывания
            DataTableWorkers.Workers workersData = DataTableWorkers.GetWorkersData(DataManager.Instance.PlayerAccount.Age);
            AutoCraftItemsController.Init(workersData.MaxWorkers, workersData.MaxWorkerLvl);

            //Инициализация боя
            Manager_Battle.Init(DataManager.Instance.PlayerAccount.HP, DataManager.Instance.PlayerAccount.Age, DataManager.Instance.PlayerAccount.Level);

            GameIsActive = true;
        }