Ejemplo n.º 1
0
        public static LinkedList <CSI_BLOCK> Compile_Command_Blocks(ReadOnlyMemory <char> Data)
        {
            // Each escape sequence begins with ESC (0x1B) followed by a single char in the range <64-95>(most often '[') followed by a series of command chars each sperated by a semicolon ';', the entire sequence is ended with a character in the range <64-126>(most often 'm')
            var RetList = new LinkedList <CSI_BLOCK>();
            DataStream <char> Stream = new DataStream <char>(Data, char.MinValue);

            while (!Stream.atEnd)
            {
                int[] Codes      = null;
                byte? FinalByte  = null;
                int   BlockStart = Stream.Position;
                if (Stream.Next == ANSI.CSI)
                {
                    if (Consume_CSI_Parameters(Stream, out List <int> outCodes, out byte?outFinalByte))
                    {
                        Codes     = outCodes.ToArray();
                        FinalByte = outFinalByte;
                    }
                }
                else
                {
                    Codes = new int[0];
                }
                /* Consume all text up until the next Control Sequence Initiator */
                int  TextStart      = Stream.Position;
                bool HasControlChar = false;

                /* While we are consuming the text we can also check for control chars */
                Stream.Consume_While(x => x != ANSI.CSI && !char.IsControl(x));
                if (Stream.Next != ANSI.CSI && char.IsControl(Stream.Next))
                {
                    HasControlChar = true;
                    Stream.Consume_While(x => x != ANSI.CSI);/* Go to the next CSI */
                }
                int BlockEnd   = Stream.Position;
                int TextLength = BlockEnd - TextStart;
                var Text       = Stream.AsMemory().Slice(TextStart, TextLength);

                var block = new CSI_BLOCK(FinalByte, Codes, Text, BlockStart, BlockEnd, TextStart, HasControlChar);
                RetList.AddLast(block);
            }

            return(RetList);
        }