Ejemplo n.º 1
0
    /**
     * Adds a new section from the SectionCreatorBG
     * Pass in the display name
     */
    public void addSection(TextMeshProUGUI sectionName)
    {
        if (sectionName.text.Equals("") || sectionName.text.Length == 0)
        {
            ds.ShowMessage("Cannot leave step name blank", true);
            return;
        }
        if (!ds.IsValidName(sectionName.text, "Section"))
        {
            //ds.ShowMessage ("Section name not valid. Cannot use:\n*, &, <, >, or //", true);
            throw new System.Exception("Name not valid: Please rename your step");
        }
        string xmlSectionName = sectionName.text.Replace(" ", "_").Replace(GlobalData.EMPTY_WIDTH_SPACE + "", "") + "Section";

        //Try to add the section. Return if any errors
        try {
            ds.AddSection(xmlSectionName);
        } catch (System.Exception e) {
            ds.ShowMessage("Cannot name two steps the same", true);
            Debug.Log(e.Message);
            return;
        }

        //Create the section button and link it accordingly
        GameObject newSection = Resources.Load(GlobalData.resourcePath + "/Prefabs/SectionButton") as GameObject;

        TextMeshProUGUI[] children = newSection.GetComponentsInChildren <TextMeshProUGUI>();
        foreach (TextMeshProUGUI child in children)
        {
            if (child.name.Equals("SectionLinkToText"))   //Where the button links to
            {
                child.text = xmlSectionName;
            }
            else if (child.name.Equals("SectionDisplayText"))     //What the button displays
            {
                child.text = sectionName.text;
            }
        }
        newSection.GetComponentInChildren <TMPro.TextMeshProUGUI>().text = sectionName.text;

        //Spawn in the section button
        newSection      = Instantiate(newSection, SectionButtonContentPar.transform);
        newSection.name = xmlSectionName.Replace(" ", "_") + "Button";
        SectionButtonContentPar.transform.Find("AddSectionButton").SetAsLastSibling();
        SectionButtonContentPar.transform.Find("Filler").SetAsLastSibling();

        //Spawns/Removes the Background Info tab as needed
        bool   spawn     = transform.Find("SectionCreatorPanel/Content/Row1").GetComponentInChildren <Toggle>().isOn;
        string tabName   = ds.GetData(tm.getCurrentSection()).GetTabList().Find((string obj) => obj.StartsWith("Background_InfoTab"));
        bool   tabExists = true;

        if (tabName == null || tabName.Equals(""))
        {
            tabExists = false;
        }
        if (BGInfoOption != null)
        {
            if (!spawn && tabExists)
            {
                ds.GetComponent <EditTabScript>().removeTab(tabName);

                //reactivate the option to select BG Info from the TabSelector
                BGInfoOption.gameObject.SetActive(true);
            }
            else if (spawn && !tabExists)
            {
                AddBGInfoTab("Background Info", xmlSectionName);

                //deactivate the option to select BG Info from the TabSelector
                BGInfoOption.gameObject.SetActive(false);
            }
        }
        else if (OverviewInfoOption != null)
        {
            if (!spawn && tabExists)
            {
                ds.GetComponent <EditTabScript>().removeTab(tabName);

                //reactivate the option to select BG Info from the TabSelector
                OverviewInfoOption.gameObject.SetActive(true);
            }
            else if (spawn && !tabExists)
            {
                AddBGInfoTab("Case Overview", xmlSectionName);

                //deactivate the option to select BG Info from the TabSelector
                OverviewInfoOption.gameObject.SetActive(false);
            }
        }

        //Set the section button's icon as the user's choice
        Sprite spr        = null;
        string imgRefName = "";

        Transform[] sectionIcons = transform.Find("SectionCreatorPanel/Content/ScrollView/Viewport/Content").GetComponentsInChildren <Transform>();
        foreach (Transform t in sectionIcons)
        {
            Toggle tog;
            if ((tog = t.GetComponent <Toggle>()) != null && tog.isOn)
            {
                spr        = t.Find("Icon").GetComponent <Image>().sprite;
                imgRefName = t.Find("Icon").GetComponent <Image>().name;
                break;
            }
        }
        if (spr != null)
        {
            newSection.transform.Find("Image").GetComponent <Image>().sprite = spr;
        }

        //Sets the section button's color as the selected color.
        Toggle[] colorButtons = transform.Find("SectionCreatorPanel/Content/Row3/Column0").GetComponentsInChildren <Toggle>();
        foreach (Toggle tog in colorButtons)
        {
            if (tog.isOn)
            {
                newSection.transform /*.Find ("Image")*/.GetComponent <Image>().color = tog.GetComponent <Image>().color;
                ds.AddImg(xmlSectionName, imgRefName);
                ds.GetImage(xmlSectionName).useColor = true;
                ds.GetImage(xmlSectionName).color    = tog.GetComponent <Image>().color;
            }
        }

        //This script is parented to the add section panel, so let's disable it
        gameObject.SetActive(false);

        bool startEnabled = true; //Whether you want to switch to tabs upon creation or not


        //Either switches to the newly created section or stays on the current section
        if (startEnabled)
        {
            tm.SwitchSection(xmlSectionName);
        }
        else
        {
            Transform[] components = newSection.GetComponentsInChildren <Transform>();
            foreach (Transform c in components)
            {
                if (!c.name.Equals(newSection.name))
                {
                    c.gameObject.SetActive(false);
                }
            }
            newSection.transform.GetChild(0).gameObject.SetActive(true); //The image
            newSection.GetComponent <Button>().interactable = true;
        }


        /* This spawns in a personal info tab by default. Place above startEnabled if needed
         *      //Create the SectionDataScript so the section can hold data and
         *      SectionDataScript sds = new SectionDataScript ();
         *      DefaultDataScript dds = new DefaultDataScript ();
         *      sds.AddData(dds.defaultTab.Replace(" ", "_") + "Tab" + 0, null);
         *      ds.AddData (xmlSectionName, sds.getTabList () [0], null);
         */
    }