protected override void run(DataRecord.DataRecord incoming)
        {
            // Sometimes the data trasmission is poor.
              Types.Skeleton skel = incoming.getData("Skeleton");
              if (skel._empty) return;

              // Must add the avatar's skeleton before the player's.
              mov.addAvatar(skel);
              mov.addPlayer(skel);

              // Calculate the total angular displacement.
              mov.run();
              data["ExerciseAdherence"] = mov.getFlail();
        }
Ejemplo n.º 2
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 protected override void run(DataRecord.DataRecord incoming)
 {
     double VO2 = 14;
       data["MET"] = VO2 / 3.5; // in mL kg-1 min-1
       data["kCal/min"] = VO2*incoming.getData("Mass")*5.05;
 }
 /**
  * Code to run on the newly acquried data. Each algorithm is
  * run asychronously.
  *
  * This function should include pieces like the following
  * to add values to the DataRecord.
  *   data["String Key"] = value;
  */
 protected override void run(DataRecord.DataRecord incoming)
 {
     data["ExampleAlgo"] = incoming.getData("Blood Oxygenation") + 12.2;
 }