// Use this for initialization void Start() { m_GameState = GameState.MainMenu; Player.onPlayerDeath += PlayerDeath; Application.quitting += SaveData; AnalyticsEvent.debugMode = Application.isEditor; DataPrivacy.Initialize(); m_HasFocus = true; LoadData(); LoadAndApplySettings(); if (OnGameLoaded != null) { OnGameLoaded(); } if (m_GlobalPlays == 0) { //First Play //Aks for tutorial maybe? if (OnFirstPlay != null) { OnFirstPlay(); } } }
public void OpenDataURL() { SoundManager.instance.PlayButtonSound(); if (GameManager.instance.noInternet) { SceneManager.LoadSceneAsync(9, LoadSceneMode.Additive); } else { DataPrivacy.FetchPrivacyUrl(OnURLReceived, OnFailure); } }
public void OpenDataURL() { DataPrivacy.FetchPrivacyUrl(OnURLReceived, OnFailure); }